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CNC Zero Hour Strategies

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Gameplay Tip

Tip of the Week #110, 111 & 112 - 1on1 & 2on2 BOs

Tuesday, 23 Jun 2009
Welcome to these new Tip of the Weeks written by Relax. All kind of 1v1 and 2v2 BOs will be quickly explained. Most BO explanations have a replay although some are still missing, help us out to gain all replays if you have such a missing replay.This is not a normal TotW, this one is split up in 3...
Gameplay Tip

Tip of the Week #109 - Modding Zero Hour

Monday, 1 Jun 2009
Welcome to the newest Tip of the Week for Zero Hour written by Opsnyder. This week will be about modding the game. Don’t worry, in this TotW I will not explain how to make entire mods. I will explain how to edit the units that are already in Zero Hour. As you will discover, this editing is...
Gameplay Tip

Tip of the Week #108 - Port Forwarding

Tuesday, 26 May 2009
Welcome to the latest Tip of the Week written by StefanDeath. This week we will discuss port forwarding. It is not quite ZH related this week but it is something you should know about when playing ZHWhy is port forwarding so important?If you are behind a router (which most people are) you need to...
Gameplay Tip

Tip of the Week #107 - Set of Hotkeys for ZH & CCG

Monday, 18 May 2009
Welcome to the number 107 tip for ZH. This week it is for all the QWERT and ASDF users. This may be the set of hotkeys you have looked for to improve your gameplay!As I wanted to get a bit better in CCG/ZH I thought about using a superior set of hotkeys than the default once which are spread all...
Gameplay Tip

Tip of the Week #106 - Macromanagement

Monday, 11 May 2009
Macromanagement- A small look on how to place structures -This deals with your BO, how well you spend your money, your unit purchasing decisions, and your overall strategy.It also has a lot do with how you think about the lategame and particulary how you build your buildings to have better...
Gameplay Tip

Tip of the Week #105 - Secondary Economy

Monday, 4 May 2009
A lot of players are unsure which 2nd economy is the best. There are advantages and disadvantages for any of them, but still a clear tendence moneywise and of course in terms of destructibility is here.To avoid a huge discussion this tip will show anything which can be said to the 2nd economy,...
Gameplay Tip

Tip of the Week #104 - Chain Gun Upgrade

Monday, 27 Apr 2009
Chainguns is the upgrade you buy at the China war factory. It increases damage done by gattling tanks and gattling cannons by 25%. The Overlord and the Helix gattling cannons don’t receive this 25% bonus.The Chaingun upgrade is a very underused upgrade. Both in lobby games as in Clanwars this...
Gameplay Tip

Tip of the Week #103 - USA Build Orders

Monday, 20 Apr 2009
In depth look at USA BO’s.Ok, in this tip I’m going to guide you through a lot of possible build order’s used for playing 1v1 games. All of these build orders will be written for Tournament Desert and sometimes will be written for Fallen Empire as well , as those maps are simply the most...
Gameplay Tip

Tip of the Week #102 - Demolitions Upgrade

Monday, 30 Mar 2009
This upgrade allows all units and defensive structures to self-detonate on command. It turns every unit into a small explosive that detonates on destruction but does no friendly damage.GeneralDemolitions AbilityCost: $2000Purchase At: PalaceOk, as a start. Everybody knows that: + =Now, in the...
Gameplay Tip

Tip of the Week #101 - Alias Analysis

Monday, 23 Mar 2009
Getting a decent game online is getting harder and harder. Thankfully we are blessed with the ability to kick people we don't want to play with. Stats are generally a good indicator of a players ability, but you'll come across people with bad stats that are good players, and vice versa. You'll...