Tuesday, 22 Sep 2009
Map Guide: Redzone Rampage Part 4 of 5.Other parts: Part 1: Introduction Part 2: Countering GDI Part 3: Countering Nod Part 5: Team tacticsCountering ScrinThis guide will focus on how to play against Scrin on Redzone Rampage.GDI versus ScrinWhen playing against Scrin on this map, you can expect...
Tuesday, 15 Sep 2009
Map Guide: Redzone Rampage Part 3 of 5.Other parts: Part 1: Introduction Part 2: Countering GDI Part 4: Countering Scrin Part 5: Team tacticsCountering the Brotherhood of NodThis guide will focus on how to play against Nod on Redzone Rampage.GDI versus NodWhen playing against Nod on this map,...
Tuesday, 8 Sep 2009
Map Guide: Redzone Rampage Part 2 of 5.Other parts: Part 1: Introduction Part 3: Countering Nod Part 4: Countering Scrin Part 5: Team tacticsCountering GDIThis guide focuses on how to play against GDI on Redzone Rampage.GDI versus GDIWhen fighting against GDI you can expect any of the following...
Tuesday, 1 Sep 2009
Map Guide: Redzone Rampage Part 1 of 5.IntroductionRedzone Rampage is a tournament 2v2 map. Each quadrant is mirrored, so all the starting areas are identical. Each player starts next to a small, blue Tiberium field; there are four large patches of green Tiberium between each of the players'...
Monday, 24 Aug 2009
The Harvester is the most important unit in the game because it harvests Tiberium and thus fuels your economy in the effort to vanquish your opponents. Destroy your enemies' harvesters and you cripple their economy. This tip deals with harassing and destroying enemy harvestersThe basicsThe...
Monday, 10 Aug 2009
Transports (airlifts) are a rarely used feature that may be useful in certain situations. Both GDI and Nod (but not Scrin) have access to airborne transports, which pass over all obstacles such as mountains or rivers. And an engineer airlifted behind enemy lines may be quite a surprise for your...
Monday, 3 Aug 2009
In Command & Conquer 3 there are many different build orders and tactics. Perhaps the most risky and innovative of these build orders are the few "all-in" rushes.The basic point of an all-in rush is that if the rush fails, you are generally going to lose, but if you manage to pull it off, it will...
Tuesday, 21 Jul 2009
Have you ever wondered what is it that makes you unable to push forward? Have you always considered yourself to be a top ten contender, but try as you might, unable to break through this barrier?Pro Guide: A Difference Between the Top Ranked Players and Top 100Let us try and analyze what weighs...
Saturday, 4 Jul 2009
I notice the biggest trouble with players becoming good is that they simply never developed that RTS skill set. It's a luck of a draw kind of thing, my cousin and I got into RTS at the same time, but he simply never clicked with that "I can make myself better after every game" mentality, and...
Saturday, 20 Jun 2009
Clearing garrisoned units is their norm. Each comes with their own unique ability. They can clear foxholes, bunkers, structures garrisoned by your opponent. They are equally powerful against infantry as well and I am going to talk about how to use these indomitable combat vehicles and infantry...