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Command and Conquer 3

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Command and Conquer 3 Strategies

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Gameplay Tip

Tip of the Week #52 - Harassment with Nod

Tuesday, 24 Feb 2009
In Command and Conquer : Tiberium Wars harvester harassment may not be quite as effective or important as in the expansion, Kanes Wrath, but a successful attack on your opponents economy is certainly a good way to put you on the front foot through the game and will increase your chances of...
Gameplay Tip

Tip of the Week #51 - Cheat Prevention

Monday, 2 Feb 2009
This week we won't be discussing actual gameplay tips, but alternatively how you can protect your profile statistics against cheaters, dishonest players and lamers. Every online game has cheaters and lamers, fact. EALA does an excellent job tracking down dishonest players and giving justice to...
Gameplay Tip

Tip of the Week #50 - The Rig

Wednesday, 14 Jan 2009
The Rig is a combat support vehicle that comes out of the War Factory as a weak, weaponless unit, but can be deployed into a powerful Battle Base, which has three repair drones, can be repaired similar to a structure, and is armed with two anti-vehicle cannons and a rocket launcher that can...
Strategy Guide

Economy Guide

Sunday, 2 Nov 2008
Everything you need to know about the economy of Command and Conquer 3.Harvester to Refinery Efficiency1 Harvesters/Refinery = ~$2000/min (efficiency=100%)2 Harvesters/Refinery = ~$4000/min (efficiency=100%)3 Harvesters/Refinery = ~$5500/min (efficiency=90%)4 Harvesters/Refinery = ~$6000/min...
Strategy Guide

Late Game Economy Management Guide

Friday, 18 Apr 2008
Early game economy management is so very simple. There is a whole lot of tiberium on the field, so you want to harvest as much as possible, as fast as possible in hopes of overwhelming your opponent with more forces and a higher tech level. However, when tiberium fields are running dry, the late...
Strategy Guide

Featured Map Guide - Tournament Coastline

Tuesday, 1 Apr 2008
Tournament Coastline is a very large map that is loaded with tiberium. Effective expansion is the name of the game. You start out with a sizable tiberium field and two expansion options. There is an expansion to your north/south, or you can go for the middle tiberium fields. There, you will be...
Gameplay Tip

Tip of the Week #49 - Protecting and Placing Structures

Saturday, 29 Mar 2008
Where exactly do you put your poorly armored Tiberium Chemical Plant or Satellite Uplink Center? Should you really hide your Tech Centers? This Tip of the Week will take you one step closer to perfecting your macro.The Importance of Good MacroBuilding placement is more important than one would...
Strategy Guide

Featured Map Guide - Pipeline Problems

Tuesday, 25 Mar 2008
Pipeline Problems is a fairly large map that features both green and blue tiberium very close to your base, expansion points, an EMP Control Center, and Tiberium Spikes. Although the Tiberium Spikes are a bit removed from your base, they are worth the walk, and will really boost your economy in...
Gameplay Tip

Tip of the Week #48 - EMP Control Center

Sunday, 23 Mar 2008
The EMP Control Center is one of the least captured buildings in the game. Why is this so? Well for starters its recharge time is 3:00. It's EMP lasts for 10 seconds, and it doesn't bring you any revenue. However, having this structure early game can easily change the tide in battle. Those few...
Strategy Guide

Featured Map Guide: Tournament Tower

Friday, 21 Mar 2008
Tournament Tower received the most change with the unveiling of patch 1.09, and really has changed for the better. The map has all green tiberium, a middle expansion field, and two Tiberium Spikes. In a map of this size, every decision you make can have a lasting impact. Be smart, and act fast....