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Command and Conquer 3

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Command and Conquer 3 Strategies

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Gameplay Tip

Tip of the Week #36 - GDI Support Powers

Monday, 31 Dec 2007
In many replays, several mistakes seem to come up time and again concerning the use of GDI's support powers. Hopefully, this will stop you from making those mistakes and get the most bang for your buck on the battlefield. Orca Strike PowerDesigned to be used against buildings but often used...
Gameplay Tip

Tip of the Week #35 - Map Awareness

Monday, 24 Dec 2007
What is Map Awareness?Put simply, map awareness is knowing the map layout; its choke points, attack angles, and specific intricacies, and keeping these in mind as you play. However, it tends to encompass more than just that, and is more like multitasking; keeping on top of the standard tasks of...
Gameplay Tip

Tip of the Week #34 - Meatshields

Saturday, 15 Dec 2007
Let’s face it, who of the online players actually clicks each unit separately or makes patrol routes to shoot tanks in a certain order; most people just attack-move a lot and hope they shoot the right things. Meatshields can be useful against this sort of micro as well as good at protecting...
Gameplay Tip

Tip of the Week #33 - Distraction

Sunday, 9 Dec 2007
Reasons for distracting your opponentYou want to launch a real attack elsewhereYou want to keep your opponent busy at several places; micro simply gets worse if you are forced to watch at several spots on the mapYou want to be the one in charge, and let him follow you instead of the other way...
Gameplay Tip

Tip of the Week #32 - Microing Harvesters

Saturday, 1 Dec 2007
The GDI HarvesterThe GDI Harvester has 7,500 hp and a machine gun mounted on it. Its machine gun can kill Attack bikes reasonably well. Unfortunately attack bikes, out range the machine gun. However, if the situation becomes desperate you can charge your harvesters towards the bikes. The machine...
Gameplay Tip

Tip of the Week #31 - Killing Tiberium

Saturday, 24 Nov 2007
Basically, you won’t see this being done a lot because of the huge regrowth rate that Tiberium has, but it can sometimes be effective to destroy the Tiberium that comes out of a destroyed Tiberium Spike. If you’re sure you’re not going to get it, then make some attempts at destroying some of...
Gameplay Tip

Tip of the Week #30 - The Engineer

Tuesday, 20 Nov 2007
The name of this TotW implies that it is only about GDI’s Engineer, but it will talk about Saboteurs and Assimilators too. So, for the sake of simplification, when it says “Engi. or Engies”, it refers to all those three base capturing units. If it uses the words “Engineer”, “Sabatour” or...
Gameplay Tip

Tip of the Week #29 - Corrupters and Devourers

Monday, 12 Nov 2007
This is a guide on how to make very cost efficient use of the Corruptor and the Devourer Tank. The combination of these units can devastate a large force, and cost a lot less to make than your opponent's force did. Making effective use of this combination can be difficult, and will take...
Gameplay Tip

Tip of the Week #28 - Disruption Towers

Monday, 5 Nov 2007
With the improvement to Stealth Tanks in 1.09, the use of stealth has once again become a viable option for Nod players. This ToTW will follow up on last week's ToTW and showcase even more of the opportunities in which stealth can be used by focusing on the role of Disruption Towers. The Basics...
Gameplay Tip

Tip of the Week #27 - Stealth Tank

Sunday, 28 Oct 2007
Cost: 1500Build Time: 15This week we will be taking a look at NOD’s tier 3 harassment unit!Before I go any farther, it should be known that although the Stealth Tank received a 66% damage increase in 1.09, they should not be used for taking on Preds/Mammoths Scorps/Fanatics or...