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Command and Conquer 3

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Command and Conquer 3 Strategies

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Gameplay Tip

Tip of the Week #26 - Buggies and Bikes

Sunday, 21 Oct 2007
This is a guide on how to effectively use Attack Bikes and Raider Buggies. What you will find in this guide: the right times to use them, the different ways you should use them against different factions, the right number of Raider Buggies/Attack Bikes for many different situations, and a few...
Gameplay Tip

Tip of the Week #25 - Juggernauts

Monday, 15 Oct 2007
- The Juggernaut is GDI's Artillery unit and can shoot from a far distance which makes them very useful against defensive structures such as the Obelisk of Light, Storm columns, and Sonic emitters. - The Juggernaut also has the ability "Bombardment" which is in combination with a Sniper team a...
Gameplay Tip

Tip of the Week #24 - Economy

Sunday, 7 Oct 2007
Because of the economy nerf in 1.09, managing and exploiting tiberium to it's fullest has become more important than ever. Here is some tips on how to get the edge over your oppoent's cash.Harvester micro. Your harvesters will usually go for the closest tiberium crystal to them. This is not...
Gameplay Tip

Tip of the Week #23 - The Armory

Tuesday, 2 Oct 2007
This week we will be taking a closer look into one of GDI’s least used structures, The Armory.The Armory costs 1000 credits, and requires only the barracks. The Armory also expands your ground control. The Armory can heal hurt infantry and even regrows fallen members of the unit, making it very...
Strategy Guide

Support Units Guide

Friday, 28 Sep 2007
Whatever faction you are playing, whether it be NOD, Scrin, or GDI, there are always units that can compliment your arsenal. Yes, it has been said, spamming one unit simply isn't the most effective way to utilize your economy. Throughout this guide, I will be introducing and giving tips and...
Gameplay Tip

Tip of the Week #22 - Buzzers

Sunday, 23 Sep 2007
Built From: PortalCost: 200Build Time: 2 SecondsDescription: Buzzers are the Scrin Anti-Infantry infantry. Unlike other infantry the Buzzer does not possess a ranged attack. It must be right over its target in order to attack them. It is very fast and deals sniper damage rather than machine gun...
Gameplay Tip

Tip of the Week #21 - Orcas

Sunday, 16 Sep 2007
The Orca can be purchased from your Airfield, and costs $1100. The Orca is great against Scrin players once their tripods are up. They are also great for taking out harvesters while working wonders late game against Tripods.Although the Orca is very weak in terms of armor, if micro'ed correctly,...
Strategy Guide

Mastermind Guide

Monday, 10 Sep 2007
Built at: PortalRequires: Stasis Chamber and Technology AssemblerCost: $2500Speed: Fast (90)Health: High (1250)Armor deviation: Takes 80% less damage from cannon.Build time: 25 secondsDescription: The Mastermind is the Scrin Commando. Unlike the GDI and Nod commandos the Mastermind is unarmed but...
Gameplay Tip

Tip of the Week #20 - Dozer Blades

Friday, 7 Sep 2007
Cost : 1000Dozer blades are an upgrade from the Nod Technology center and give quite a few bonuses to the Scorpion Tank. The first bonus is the ability to run over or squish heavy infantry. Heavy infantry include Zone Troopers, (GDI) Shock Troopers, (Scrin) and all Commandos which include the...
Gameplay Tip

Tip of the Week #19 - Pitbulls

Monday, 3 Sep 2007
The pitbull was once known as an overpowered unit but it is no more you can win games by just using the pitbull. Greater variation is required if you want to win games.What is the use of the pitbull since its no longer that strong?The pitbull is a great harassment unit. Its speed allows you to...