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Command and Conquer 3

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Command and Conquer 3 Strategies

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Gameplay Tip

Tip of the Week #18 - Selling Structures Part 2

Monday, 20 Aug 2007
This TotW is a continuation of the First Selling Structures Tip of the Week by Sm34g0l. To go the first one click HereCountering firehawks to get at least a refund of your structureWhen a Firehawk drops its bombs it takes a few seconds for the bomb to land, giving you the time to sell the...
Strategy Guide

Nod MCV Rushing Guide

Thursday, 16 Aug 2007
Ok, so you want to MCV rush as Nod huh? It's a pretty viable option, and can even beat top players. However, it has restrictions just like every other strategy in the book. For starters, it doesn't work on all maps, nor does it work vs all factions. It's best used against GDI, not Nod but...
Gameplay Tip

Tip of the Week #17 - Countering MCV Rushes

Monday, 13 Aug 2007
NodBeating the nod MCV rush is the easiest when you are nod yourself. Almost any build order you do, will counter the MCV rush. The first and most common build order you can do is a 3 man ST rush OR a 4 man ST rush. Either will fully counter it. So you see his MCV walking to your base when your...
Gameplay Tip

Tip of the Week #16 - Storm Columns

Sunday, 12 Aug 2007
Requires: Technology AssemblerCost: 3000Build Time: 30 SecondsPower Consumption: 12Description: The Storm Column is the Scrin Tier 3 base Defense. It is the most Unique advanced base Defense in the game. It will Generate a Localized Ion storm Above the Area around it. The Storm will Bombard Enemy...
Gameplay Tip

Tip of the Week #15 - Firehawk Micro

Sunday, 5 Aug 2007
What's a Firehawk you ask? A Firehawk is one of the most devastating air units in Command and Conquer 3 that you have at your disposal as a GDI player, allowing you to cripple an opponent's entire tech with a couple ground pounder bombs, allowing you to start clearing those overpowered sonic...
Gameplay Tip

Tip of the Week #14 - Tank Battle Micro

Monday, 30 Jul 2007
Micromanagement of your units is hugely important and can be difference between loosing just 5 tanks or 10 tanks in a battle. Micro refers to a player's management over individual units in combat situations, and is a tough skill to master. You need to be fast and precise in your...
Strategy Guide

Scrin Guide

Wednesday, 25 Jul 2007
A small introduction before starting the guide, the Scrin are the new faction in cnc3. They are some sort of aliens who plan to invade earth, but I won't throw in too many spoilers for those who haven't played the Single player yet. Why would someone like to play Scrin?The Scrin have the most...
Gameplay Tip

Tip of the Week #1 - Stormrider Spam

Sunday, 22 Jul 2007
I think it can be agreed upon that a good build order and proper harassment leads to the best possible start, and if followed up by the proper units, can lead to victory. Each faction has different beginning BOs that utilize each army’s main strength. One of the Scrin’s main advantages is its...
Gameplay Tip

Tip of the Week #2 - Shadow Teams

Sunday, 22 Jul 2007
The Shadow Team is an elite infantry unit of the Brotherhood of Nod. It is very powerful against infantry, but its main purpose is covert infiltration: Shadow Teams are stealthed, can fly and are equipped with powerful explosive charges that can tear down enemy structures in seconds. Shadow Teams...
Gameplay Tip

Tip of the Week #3 - Disintegrators

Sunday, 22 Jul 2007
This week's tip is about a type of unit that allot of people think are useless. Infantry. For GDI and Nod, they would be right. Infantry gets slaughtered by turrets, tanks, apc units, and air. Infantry really does not have a use due to their slow reload time and relatively poor damage and speed....