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Command and Conquer 4 Strategies

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Strategy Guide

Support Power Guide Part 4

Sunday, 24 Apr 2011
Commanders! Welcome to the part fourth of Incia’s amazing five part Support Power Guide. If you are in heat of battle, sometimes using small amount of support points aren't enough. That is time when it is time to move on into even greater support powers. Even though price is higher, results might...
Strategy Guide

Support Power Guide Part 3

Monday, 18 Apr 2011
Commanders! Welcome to the part three of Incia’s amazing five part Support Power Guide. It is about time to move on to waste even bigger amount of support points! We are talking about Level 3 support powers. But I am sure this part of guide will tell you exactly, what support powers are fit for...
Strategy Guide

Support Power Guide Part 2

Sunday, 10 Apr 2011
Good day Commanders! Welcome to part two of Incia's masterful five part Support Power Guide. This part deals with the 20SP Level 2 support powers and picks up where part one left off. Next weeks version will delve into the world of Level 3 support powers so look for it!h4 a, h4 a:hover { color:...
Strategy Guide

Support Power Guide Part 1

Friday, 1 Apr 2011
In a series of five parts, we will present you with a detailed guide on all the support powers in Tiberian Twilight.IntroductionDate: February 27, 2011Game: Tiberian Twilight 1.03Author: InciaSupport Powers were first introduced to the world of Command & Conquer in Generals, and they have been...
Gameplay Tip

Tip of the Week # 29 - Unit Profile: Conductor

Tuesday, 1 Mar 2011
The Conductor unit is a relative newcomer to the Tiberium Universe, not being in any of the previous games. Like many other GDI weapons and powers, the Conductor has an EMP attack that temporarily disables the targeted unit/structure in the same way as EMP landmines and the nasty Ion Cannon...
Strategy Guide

C&C4 Strategy Guide: The Stealth Tank

Wednesday, 19 Jan 2011
Date: January 22, 2011Game: Tiberium Twilight 1.03Author: Su3adThe Stealth Tank is a stalwart of the Tiberium universe, being part of the arsenal of the Brotherhood of Nod in every Tiberium game since the release of Tiberian Dawn. In each game it has appeared in, it has had the same role: a...
Gameplay Tip

Tip of the Week # 28 - The Avenger's Mine Drop

Tuesday, 11 Jan 2011
In this tip we will look at how you can use the Avenger's mine to kill your enemies or how to avoid the mine when playing as GDI.How the mine drop worksThe Mine:Avengers drop mines when they die as one last final attempt to do a bit of damage to the opposing GDI player. The mine lasts for 60...
Gameplay Tip

Tip of the Week # 27 - Focus Beam's "Armor Up" ability

Sunday, 26 Dec 2010
You might think you know a thing or two about the Focus Beam, but do you know all the intricacies of its "Armor Up" ability?How to get it:The Focus Beam is a turret built by the GDI Defense class at tier-2 and costs 10 power points (PP). You get the same PP as you do Command Points (CP), i.e. in...
Gameplay Tip

Tip of the Week #26 - Avoid Wasted Shots

Tuesday, 21 Dec 2010
Welcome to this weeks one percenter. Enjoy! 34. Avoid wasted shotsMost people are aware of the concept of focus firing. What this means is that rather than marching your units into battle and letting the game AI decide which unit they should attack, you instruct multiple units to fire on one...
Gameplay Tip

Tip of the Week # 25 - Reflection

Tuesday, 14 Dec 2010
The aim of every defensive technology is to reduce the damage taken by the units equipped with that technology.In the beginning there was the Mammoth Tank. It layered layer upon layer of armour - this meant that it took quite a beating to destroy. Then there was Nod's answer, the Stealth Tank....