Monday, 6 Sep 2010
There have been topics discussing Hunter Vs. Avenger so we were happy to do the numbers for you to settle this once and for all!We will compare almost all aspects in order to give a decent view on what unit of the two units is stronger to give you an impression of how comparable both units...
Monday, 30 Aug 2010
Welcome to our next edition of "one percenters" - small things that you should look to do during a game to help you and your team to gain an advantage over your opponents.Bring these into your games whenever you can, and leave your opponents wondering where they went wrong...Index21. Change...
Monday, 23 Aug 2010
Introduction: This is part 2 of the renewed stealth guide which is based on more experience and unit analysis of stealth units and its counters and a Q&A with the developers of this game which confirmed statements regarding hit and dodge in all its aspects.We hope people will rely more on the...
Sunday, 15 Aug 2010
We are working on a guide relating all "hidden" units, it will be delivered into 3 main parts namely stealth detection, stealth and burrow units, each part will focus on its aspect and show ways on how to concentrate on the aspect, we advise of course to use the mechanics knowledge and advice to...
Sunday, 8 Aug 2010
GameReplays.org Map Guide: Disputed DepotIn this guide we will be providing you with the basic strategies to achieve success on this map. To keep it simple it is written from one team's perspective only (GDI), but as the map is a mirror, the same strategies apply to Nod (although the zones and...
Sunday, 25 Jul 2010
Here are the next 10 "one percenters" - small things that you should look to do during a game to help your team and gain an advantage over your opponents.Read them, understand them, use them, and win more games!Index11. Communicate, communicate, communicate12. Be smart about upgrading your...
Monday, 19 Jul 2010
Welcome to another Command & Conquer 4 tip of the week. This tip will going go over the leveling process in Command & Conquer 4 which is one of the most basic aspects of the game that many of us have neglected or ignoredLeveling up in Command & Conquer 4 is a very simple process. When you create...
Sunday, 11 Jul 2010
TCN nodes are what you need to control in order to win games (and avoid building too much character). There's a lot of other important structures and areas on the map, but we're going to focus on the nodes. In this tip we are mainly going to look at Ice Station Omega as an example, but you should...
Friday, 2 Jul 2010
As a slow moving rocket ship you don't expect the salamander to be all that effective in the mobile support class. It is a tier two basic unit an receives no upgrades or typical support abilities, It actually is more of an offensive unit. And that is exactly what players use it for with great...
Monday, 28 Jun 2010
Welcome to Gamereplays.org Command and Conquer 4 One Percenters and Tip of the Week #10!This concept originally started as a forum post, which generated quite a bit of interest, so we decided to polish it up a bit and present it formally on the site portal."One percenters" are the little things...