My Assistant
AirUnits_characteristics.rep | |||
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Player Name | Side | Team | |
~X~IrAqI.{0}* | 0 |
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~X~Simba{0} | 0 |
controlhack.rep | |||
Size: 372.48k | |||
Number of downloads: 263 | |||
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-Sa|2iN^ | 1 |
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^Sere^Fourse | 1 |
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.nFc.egypt_fahd{0} | 1 |
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MrX{0} | 2 |
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xezon* | 2 |
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skynet | 2 |
RULES:
These are the rules for posting maphack accusation replays. Please follow them, or your accusation will most likely be closed/deleted.
Rules for posting a Maphack Accusation:
Always watch your accusation replay yourself first. Check to see whether what you thought was MH could be explained by something you hadn't noticed. Run tests to check fog ranges, etc. This is to make sure that you don't forget something, like the massive range of a helix, when posting a replay and claiming maphack.
Testing isn't that hard to do either. Go into Skirmish mode, and set up the units of the player you are convicting like they were in the specific moment you want examined. Look at the fog ranges, take screenshots and compare them to screenshots of the replay to see whether a unit was in the fog or not. The reason for tests, is to weed out easily solved maphack accusations. Many times testing by yourself can reveal the answer.
If you are still unsure, post here for the staff to review.
When posting maphack replays, please give details about it. Post about what you think specifically in the replay is maphack, and give enough detail so viewers can see exactly what you mean. Do not post accusations purely on suspicious build orders.
Never start flaming, piss fights, etc in a maphack thread. If you are accusing, present your case in a mature manner. If you are being accused, defend your case in a mature manner. Flaming doesn't help, and just makes you look worse to be honest.
If you attach a poll of any kind, only include these three options: Yes, No, Unsure.
DO NOT post replays to prove your innocence. If someone thinks you maphacked, they will post their own accusation, where you can try to prove your innocence. Don't post counter replays in a maphack accusation thread either.
Finally, try not to make off topic posts that gear the topic discussion away from the maphack accusation.
There are also rules for posting replays with bugs. Please do not ACTUALLY post replays of bugs, for obvious reasons. Post what the bug was, who was in the game, and a screenshot of the bug if possible. If the bug has been unheard of before, STILL follow these rules, and then if requested by a staff member, THEN post the replay.
Policies concerning Maphack Convictions:
Only if a unit has locked on to another unit clearly under fog, with no explanation, will it be considered definate Maphack.
Unless there is concrete proof, members will not be banned. We give members the benefit of the doubt, unless absolutely 100% guilty.
If someone is convicted of Maphack, they will be suspended for 4 weeks, as per the site rules, found here. If they are convicted of another offense, they will be permanently banned.
If you have any questions regarding MH accusations, feel free to ask a staff member.
TIPS:
Note: All accusations are being recorded to help protect members from being accused when they have done no wrong, accusing someone of maphack (or cheating in general) is a big issue and can affect thier reputation when it is not needed, continued accusing where the accuser has not watched the replay himself and done some basic tests could result in warnings being issued
This is why I have created this topic (again ) to help you understand what is suspicious and what is not, also for you to determine how doing some besaic tests in a skirmish could save everyone a valuable amount of time and hassle
Basic Overview:
Many of the replays posted in this section have been found to be false accusations ie: No solid evidence for maphacking, now we all know people can get lucky but at the same time we also know that this program exsists, so we begin to arouse suspicion. Here are a few notes that you should remember when deciding whether to post the replay and make your accusation known or not:
The FOG of WAR
In the game of Generals and Zero Hour the "Fog of War" or Shroud as it is formally known, covers all area's of the map that has not been uncovered by your own units, this Shroud will peel back if your units leave the area, or are destroyed. Basically it takes around 5 seconds for the Fog of War to totally regenerate and it can then still take a further 2-3 seconds before you cannot see or target anything ie: Enemy units, underneath it.
A possible scenario for this would be: You send a BM (Battle Master), to your enemy's base, only for it to be destroyed by thier helix, you go back to your base area and click on your gat tank and then proceed to scroll over to where the helix was last before it destroyed your BM, if the helix is still there it would still be visable AND targetable for a few seconds after the fog has regenerated.
So if the tides are turned and you are the one with the helix that destroys the BM (Or any other unit) in your base and you then find that a gat tank has come all the way from your opponants base which has been locked onto your helix all the way then that would be the reason why.
Ofcourse if more than say 10 seconds have passed, the chances are he would have locked on under fog illegally ie: With the aid of another program (Maphack), it is for this reason I have posted this so that you all know that the Fog of War does take several seconds before being totally regenerated!
Example:
It should also be made aware that the fog of war on a unit that is moving will make it so the area behind the moving unit will be uncovered for a longer period of time, as the fog takes a few seconds before it starts "rolling" back on itself, this means that if a tech for example was moving up the right flank on TD (Tournament Desert), the player in control of that tech would see the battlefield for a longer period of time behind it and as such may be able to intercept/lock on to any units that stray into that area. This is another thing to watch out for when dealing with possible lock on's under fog!
Example:
Some pionter's regarding Building's and thier placement:
#When a building is under construction it will form a scaffold as it is being built, if this scaffold gets uncovered one way or another, either from the use of Scans or units, once the fog has regenerated back over the building it will still appear as if it is still under construction, but once it is revealed again the whole structure is infact visable!
So if you are building a CC (Construction Centre) and the other player manages to uncover the scaffold, he will still see it as a scaffold under the fog until he then reveals it, he may then use some of his general abilities such as a Nuke bomber and artillary on that structure or send some units to destroy it.
#Once a building has been uncovered it will be visable under the fog of war until you destroy it, if he sells the building it will still be visable, but when you uncover that spot, it will no longer be there!
#It does not matter how much of the building has been uncovered, even if the corner of it has been revealed the ENTIRE structure will be visable under fog.
Example:
#On certain area's of the maps (Mainly inclines), the other player will be able to see deformations in the surface of the battlefield, this will give him an indication that a building is there and he may send his units to that spot without actually knowing a building is indeed there!
So if you build a Prop centre on TD near the supplies, the chances are it will make this indention in the ground, which is visable under the Fog of War, so if you are then subjected to a TT rush (Tech with Terrorists) and he goes to that exact spot without him uncovering it, this could be the reason why!
Example:
Locking on under fog:
The main way to convict someone of using a maphack program is locking on units under the Fog of War, by this I mean the maphacker selecting one of his units to attack one of yours that is currently under the fog of war. This is 100% proof of maphack. In some circumstances it can be quite dubious to actually see/prove whether or not he locked onto the/a unit under fog, however if you are suspicious save the replay and then watch it.
Unfortunately, these days players tend not to lock on under fog......or atleast not make it this obvious!
Example:
Example of force-firing on stealthed Unit (Lotus):
In most cases, force firing on a stealthed unit is 100% Maphack, there are certain situations whereby this may not be the case, for example:
-Your stealthed Unit (Lotus, Burton, Jarmen) was detected a few seconds prior to the force fire
-Your stealthed unit revealed a stealthed unit of your opponant (Such as mines) in this case the player will get a message like "Stealth unit uncovered", he will then know something is in the vacinity.
*REMEMBER* All stealth units are visable for a split second when they are built, and coming out of tunnels/vehicles
Make sure:
#There are NO spy drones around (If playing a USA side)
Example of View Range:
#No Spy Satelitte has been activated (If playing a USA side) indicated by a "swoosh" sounnd with player activated.
Example of view range:
#If playing against the INF general, he has the Frenzy ability available to him from the start, when activated this will reveal the surrounding area much like that of the USA's Spy Satellite and make a cheer like sound.
Example:
#There are NO strategy centre's, internet centre's,(With Radar Upgrade) Radar Van's with scan, if your opponant has ANY of these the chances are he would have used the appropriate ability that comes with those buildings/Units and was then able to lock onto your unit ie: Strat centre reveal, Internet centre Hack 1 or 2 (see all enemy units) and the Radar Van's Scan.
#There are no stealthed units in the vacinity ie: Black Lotus, Jarmen Kell, Colonel Burton, or indeed an LO (Listening Outpost) that has come to rest! Also take note when you are playing the Stealth General, he has many units and buildings that appear Stealthed and as such you may not notice them until you watch the replay, this could be how he knew your Unit/Building was there, or how he managed to intercept some of your units ect.
#The use of generals abilities will uncover some of the surrounding area, A-10's and the Spectre among others will uncover the Fog of War as soon as they are visable on the map, whereas a Nuke Bomber ect, will only reveal the area where it was ordered to Bomb, but its worth noting that the view range of the Nuke Bomber will increase slightly and when it comes to drop its load, the bombs themselves have a view range which will reveal the map until the bomber stops dropping them!
Example of Nuke Bomber Target View:
Example of Nuke Bomber View When Dropping its bombs:
Example of EMP View Range:
USA's A-10 and Spectre will reveal the map upon entering it, they also have a target view, but the spectres is larger.
Example of A-10 enroute to target:
Example of spectre en route to target:
Example of Spectre firing on target:
Example of Strategy Centre Bomber(Air General):
If you are certain there are none of the above that were present in your replay, or near the unit which was targeted, you will then need to find out whether or not he could not have seen that unit when he ordered it to lock on.
You can easily spot most units that have locked on to another by looking at thier main attack weapon, if we take the example of the BM (Battle Master), simply select the player's icon next to thier name in the replay, you should see thier name has enlarged and that thier stats for the game are visable.
Now you can see which unit's he is selecting by either pressing and holding CTRL+ALT+SHIFT+T, or simply scrolling over to the unit in which he has used to lock on with and look out for a white flash on the unit. This is an indication of an order, or that he has selected the unit. Basically, if he sends a BM to the left flank on TD (Tournament Desert) and leaves it there for a while until you have a unit coming down that flank, the first initial "flash" will be him selecting that unit, the second may be him either ordering the BM to move OR to attack your unit.
If the turret on that BM moves in anyway other than facing directly forward in it's original position, this is an indication that it has locked onto a unit, you can then track the BM and see if it completes the order by attacking your Unit, just make sure there are no more "Flashes" on the unit, if there are more it could mean he gave the order to attack when it was in range, but you should be able to tell if it has already locked on prior to this as defined above. If no more orders are given to the unit (no more flashes), then try and visualise the range of the BM.
Example of Test BM shot and the turret during normal mode and Lock on mode:
Recent Additions:
# When you sniper or use a Neutron Shell on an OL which has a Gat turret upgrade OR a Speaker Tower upgrade, once this is then captured by you the original owner of the OL will be able to see that OL through the fog of war! Its an obvious bug but I think it's worth mentioning! (Basically the gat turret/Speaker upgrade will still be the original owners "property")
Example of Sniped OL's with upgrade towers under fog:
# Stealthed units will be visible for a BRIEF second when "created". By this I mean when mines are placed you can see them momentarily, when any stealthed unit exits a tunnel or a barracks it's visible for a moment, you can even see a spy drone being placed if your camera is in just the right spot.
I may add more to this list if I feel it is needed (or if I forgot something )
# Also remember that rocket soldiers have huge sight ranges, always watch the replay carefully to make sure that rocket soldiers were not in the area or included in a group of units where a BM or gatt or a quad locked onto something under the fog.
Accusing in game:
This is not acceptable, you are not in any position to correctly judge a certain move they have done ingame as you do not know if they had units that saw your unit/building or if they used Scans/Spy Drones/Gen Abilities, so to put simply DO NOT ACCUSE IN GAME!! Chances are, you'll just make yourself look bad!
What you shouldn't do:
What is acceptable:
BTW: Incase you cant see that clearly he said "Mind Taking SS?" Which you shouldn't mind if you know your playing fair, but be aware.....the player is under no obligation to post a screenshot, or even take a screenshot upon your request, but it would make them look suspicious if they didn't want to comply!
Checklist:
-You've just played a game where you saw something strange/suspicious *Remember, no ingame accusing please!*
-Save the replay, make a note of when and where the suspicious incident took place
-Watch the replay, look at the specific incident that you found suspicious, try and expell any of the things mentioned in this topic like Spy Drones/ Scans / Gen Abilities revealing area and look for stealthed units that you would not have seen ingame
-If there is absolutely nothing near your building/Unit that got attacked under fog (When the other player had no idea it was there) start the replay over again and do a final check incase you missed anything
-Take a couple of screenshots (F12) of the lockon and make a skirmish game
-Make the nearest unit to your unit which was locked on and place it as close as possible to the actual game position at the moment of lock on, if there is noway he could have seen it then post here for a review by myself!
Now, there are certain things in this game that occur that are not suspicous, or at least not enough to directly link with a maphack case
Some of them are:
-You're playing as GLA and are finding your opponant (A China Army) is sending supply trucks out to squish your workers on flank (On TD [Tournament Desert], or on most other maps near oil), but how did he know they were there!? Well put simply, all china players (Or atleast the decent ones ) will send supply trucks and sometimes their dozers to kill your workers before they build tunnels on the flank/near their base, this is a normal tactic and therefore is not suspicous (Unless of-course he is sending trucks out in the middle of a game to squash a worker he would not have known was there or indeed if he only gives one order to the supply truck/dozer and it manages to run your worker over perfectly when he would not have known it was there)
-You're playing a Nuke V Nuke and your opponant has gone helix, he seems to be intercepting every BM you send down flank at start, again this is not suspicious. If we can presume you have gone dual WF and are spamming early BM's to try and kill his dozers/supply trucks then it is normal for him to check the flanks for BM's, at the start he will move to one flank and then the other and he might then go to the other one again!!
This is not suspicious as its in the helix players best interests to stop any flanking BM's from getting into his base, obviously if he is intercepting BM's or other units on flank mid-game when he would not have had any idea they were there, THEN become suspicious and view the replay as per the guidelines set out in this topic.
This list will be updated as and when needed, I will try and include some examples of poor accusations where no attempt to review (or even watch) the replay took place, if you have any suggestions/tips to add to this list please do not hesitate to contact me via PM or MSN ([email protected])
Thank you
Happy posting!
-ToNy-BLaiR-
This post has been edited by KairiN: Aug 14 2010, 15:48 PM
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