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Battle for Middle Earth 2 1.06

Fire Starters

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# 1Sumeron Oct 13 2005, 03:09 AM
When I was trying to analyze the Naval Battle possibilities in a recent thread . . .

http://www.gamereplays.org/community/index...showtopic=36114

I realized that battleships with fire arrows might be an interesting platform from which to set fire to terrain. Not only could this be used to block travel routes but it could be used to trap your opponent's forces in difficult situations. For example, the high mobility of ships and the restricted movement of ground units on the water will mean that surprise fire setting ambushes could become a popular strategy along coastlines. Map features would be fully taken advantage of. Think of luring your enemy's army onto the tip of a peninsula and setting fire to the forest behind them. If you could pull it off, how cool would that be?

This gets me thinking on what the role of flammability will play in BFME 2.

FIRE ARROWS AND SIEGE VS BUILDINGS

Will fire arrow and siege missiles now cause continuing damage to buildings? Lets say you use fire arrows to attack a lumbermill, will a fire start at a certain point and slowly consume the lumber camp until it is a pile of ashes? Can you bring your trebuchet up to the castle wall and lob a fire stone into an archery range and set it on fire so that it will eventually be ruined? If the answer is yes to either of these, then any building that is susceptible to fire is basically a goner once set with a few volleys of flame.

This will mean that players will have to destroy a building as soon as it is on fire to get the biggest "refund" value, assuming the refunds will still happen in BFME 2. If you need the building to finish building a unit, then you might wait until the last possible moment.

Another factor that will come into play if buildings will burn to the ground once set is that fire missile units might be pyromaniacal firestarters setting fire to everything that will hurt your enemy if destroyed. If you could send out pyro teams with defensive escorts, you could do a lot of damage.

Just think of the Rohirrim Archers and what they could do, galloping out of no where, setting fire to everything possible and then riding away before they can be stopped or countered. Same with battleships as I mentioned before. Not a good idea to build anything flammable within firing range from the coastline.

Since fire could really unbalance the game, my guess is that, if buildings will ultimately burn, they will do so slowly. If they didn't then fire might become the weapon of choice on certain buildings and the flammability issue might benefit or hurt different factions disproportionally. Think of elves and how everything seems to be built out of wood and then think of dwarves and all their stone.

The choice of location for buildings will certainly have to consider flammability of terrain. A forest fire could destroy that farm you built right next to it. Lumbercamps could really have a problem on their hands if the enemy is constantly staring forest fires around them. Mordor and Isengard would have to place and defend their camps very carefully.

FOREST FIRES AND GRASS FIRES

When a forest gets lit up in smoke and flames, whats that going to do to the wood supply for the lumbercamps and to the hiding places for the elves and rangers? Not only can fires damage units that happen to get caught up in them but it can affect the strategy of the game when it hurts the resource collection for Isengard and Mordor and reduces the areas that elves and rangers can hide. I can imagine corsairs with FA cruising the coasts near the elves' base and lighting up any forest they can target and leave it to burn.

Will Rohirrim archers with FA be mobile fire ambushers, attempting to trap opposing units in difficult situations.

Same with dry grasslands. They might be the worst place to hang out or the worst place in which to build your farm.

Since fires could easily overwelm all the other game elements, my guess is that EA will have only very limited impact from fires. In the end, BFME 2 will be a game about units fighting units and not about pyromania.

My guess is that old dry forests and parched grasslands will be the raging fire dangers to avoid and will appear in maps only in limited areas and in campaign missions to spice up the action. The verdant Elven forests will be hard to light up, as will fertile plains doted with farms and pastures.

Since quick starting fires would likely be only in the rare dry grasslands and dead forests, players will tend to avoid them so as not to be caught in a surprise ambush. On the other hand, such tinder dry terrain might be a strategic point in which to build a fortress or resource building as long as there is a fire break to prevent fire from threatening your structure. Using map terrain like this would allow you to set the fire as a defensive barrier.

HOW CAN ELVES START FOREST FIRES?

Another interesting issue is whether elves with fire arrows can or ought to set fire to forests. It would not be very characteristic of a race that has such a close kinship with nature. The ents would give the elven race the cold shoulder for the rest of eternity. VeryFunny.gif The elven faction would have a civil war on it's hands! blush.gif Same thing with the rangers. Why would hobbits or Rohirrim ever set fire to terrain? I don't know if the dwarves could toast the timber but I have no doubt as to the FOD factions.

Mordor and Isengard would do it in a heart beat if it suited them. Goblins would too since they could just hide out underground until things burned out. u0udiablo.gif For the sake of realism, they will have no qualms with a scorched earth policy.

Will it just be too immoral for FOL to be able to set fires to the earth? Maybe this just is irrelevant in multiplayer mode when you have Gondor fighting Rohan, Aragorn cutting down ents, and Gandy's givin' Lego the ol' Istari scud missile.

There is no question that FOD will be a better fit with the role of pyromaniac in the area of terrain.

HOW TO FIGHT FIRES?

It will be interesting to see if there will be a way to fight fire. FF TB750 speculated in the original thread about fire . . .

http://www.gamereplays.org/community/index...showtopic=32323

QUOTE
I have a theory about containing fires. Maybe your porters/workers will be able to carry around water. If you watch one of the commentary videos at IGN, either the base one or multiplayer one, when the guy clicks on a porter you see two buttons for them, a hand and something that looks like a splash of water. Maybe they can repeatedly splash water on an area to keep the fire from spreading there.


It makes sense that EA would have to put in a counter to pyro's to prevent fires or put them out. If porters will be the worker bees to do it, then porters will be very important during sieges when fire stones are getting lobbed over your walls and into your buildings. It will be interesting if fire prevention can be accomplished as well. Wetting down your buildings or forests to keep them from getting lit up when your enemy attacks will give another chance to micro to success by preparing your defense until the attack is launched.

SPREADING FUEL TO SET UP YOUR OWN FIRES

Woozie in the above mentioned thread quoted an article found on the original BFME2.COM which has now merged with gamereplays . . .


QUOTE
"Terrain, trees, and structures are now flammable. All fire units(fire catapults, fire archers, etc.) can start fires and it will spread from one object to the next. Units and structures will be damaged if they come in contact with fire. If there aren't any trees or the terrain isn't flammable, then you can spread fuel on the ground to start your own instant-fire!"


LongbottomLeaf says . . .

QUOTE
This information came out of the EA Community Summit. We don't know all the methods of spreading fuel yet, but EA confirmed that players can "influence" the fire. Outside of the Summit, we haven't heard much about fire yet. I guess there's plenty of time for EA to discuss this though, since the game doesn't come out for another 5-6 months.


Well have to wait and see what EA comes out with. If fire can be set and spread with fuel, it might give factions a way to set up the scenario that Isengard has had with its mine that needs fire to explode.

In the end, we are just going to have to wait and see but that can't stop me from making the following conclusions:

CONCLUSIONS

BUILDINGS SET ON FIRE WILL BURN SLOWLY It is only fair and balanced to allow a player a bit of time to put out a building that is on fire. It might well be that porters will be the way to do it, like BFME had peasants that could repair structures. I think quick burning would be unlikely since it would create a situation where very mobile fire units like Rohirrim archers with FA or battleships with FA could reek havoc on any flammable building they could hit and run with.

BUILDING SITES WILL BE CHOSEN WITH FIRE AVOIDANCE IN MIND If buildings are susceptible to fire, then it will be important to consider ways to avoid fire when choosing a building site. Some buildings might be more flammable than others. For factions with strong walls, less flammable buildings behind the walls would need to be built closer to the walls to allow room for the flammable buildings to be built out of range of fire siege. Buildings outside of the castle walls would do well to avoid flammable terrain so a forest fire set next door doesn't automatically spell destruction for your adjacent building. Flammable buildings along the coastline will be vulnerable to attack by battleships with FA.

TERRAIN THAT WILL IGNITE INTO A FIERY INFERNO WILL BE RARE If every forest or grassland would just go up in flames when set, then the game will just be about fire. My feeling is that there will be very occasional terrain features, like parched grasslands or dried up dead forests that will ignite into a fiery maelstrom. It will appear in very limited quantity in multiplayer maps and in campaign missions to spice things up.

FIGHTING FIRES WILL BE POSSIBLE I think EA has to have a way to counter fires that are set. The game will be no fun if the point of it becomes an endless flame broiling of each other. Porters make sense as they will be the utility unit. We'll just have to wait and see.

PUTTING FUEL ON THE FIRE If the speculations on the ability to spread fuel and light it are true, then this might become a very interesting element to game strategy. What units will be doing this kind of thing? If it is the porter then the porter will become one of the most interesting units for each faction to have.

FIRE AMBUSHES THAT TRAP UNITS WILL BE RARE Since I think quick starting fires on terrain will be limited to rare dry grasslands and dead forests, fire ambushes on armies will be just as rare. Players will learn to avoid being trapped in bad territory. However, players could use the fire prone terrain for strategic defensive value. As long as you could build a fortress or building near but behind a natural fire break, like a river or rocky mountain, then proximity to flammable land might make the structure more defensible if you could set the fire to fend off attack.




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# 2AgmLauncher Oct 13 2005, 03:54 AM
Good article. Flamable stuff will no doubt add a lot of depth of strategy since setting things on fire is going to be relatively easy because of the way flamable terrain is handled. It's not going to be some obscure feature that doesn't get used because the effort vs the reward is minimal. I predict it will be just as impactful as the way farms have to be placed.

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# 3General Tekno Oct 13 2005, 04:08 AM
I foresee Dragons becoming one of the greatest units in the game - and Rain of Fire, Dragonstrike, and the Balrog becoming the most devastating powers that exist due to fire. Drogoth and the Drakes alone will make Goblins worth playing due to the fire-starting potential inherent in these units.

And the Balrog - if you thought he was good then, picture the Balrog NOW... Cast Immolate just once and the surrounding ground will be ablaze...

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# 4Violetsaber Oct 13 2005, 04:39 AM
All excellant points, Sumeron. It occors to me that the developers pointed out that all types of terrain (grassland, dry grassland, forests, dead forests, compact earth, etc.) will have a "flammability rating". In other words, MOST types of terrain will probably light on fire...it's just that some of them will take a LOT of work to get started, and will probably not last as long as fires started in dry patches of weeds, which will probably catch on fire very quickly.

Personally, I agree that it is going to be tricky to balance. What I am most curious about, however, is where I heard that players will be able to soak the ground with oil, making ANY area flammable. My question is...what unit will pour oil? Personally, I hope it will be a worker function, along with pouring water. Of course, my news may be faulty.

In any case, though, if balanced properly, flammability will definately give BFME2 a leg up on other RTS games!

Violetsaber

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# 5wats up cuz Oct 13 2005, 08:45 AM
i dont know if anyone has wrote this but whenever a catapult fires a shot just say inot an enemy will that always make a fire start
because i dont want a constant fire to be going also i hope it cost money to put oil down because then the enemy could just surround your base and then start catapulting it and u cant do a thing hat would suck sad.gif

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# 6Sumeron Oct 13 2005, 12:12 PM
QUOTE(wats up cuz @ Oct 13 2005, 05:45 AM) *

i dont know if anyone has wrote this but whenever a catapult fires a shot just say inot an enemy will that always make a fire start
because i dont want a constant fire to be going sad.gif



Very interesting point! eyebrow.gif

Whats up Cuz: If you didn't hear it from me in another posting where I said it to you, I love your avatar dude! It's one of my definite favorites. thumb.gif

How far is flammability going? Will every fire arrow and fire stone that hits enemy forces have a chance to light up the surrounding terrain?

It makes sense that if you are firing a mass of fire arrows or firestone bombs into a dry grassland that the ground just has to light up despite the target being units or heroes in the terrain.

Not everything in a rts makes sense with unlimited ammo and other belief suspenders. It might just be too distracting to have every unit targeted by fire missiles to find that the ground they walk on is going up in flames.

Since I feel that most terrain will be hard light up and get going, minor fires that burn out might be quite common around fire missile targets and might also cause some minimal area damage to units.

In the sense that fire is a neutral force, I like the idea that handling fire will be as unpredictable as in real life. Your fire missile attack just might set fire to terrain and create unintended harm to your own cause.

Its a little like freeing up a cave troll by destroying his cave in BFME. You can have him chase you into your opponents castle but your opponent can lure him right back into your own castle. The troll is unpredictable and a wild card that could well turn your attack on your enemy into a self-inflicted wound. I think fire will work the same way.

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# 7Garatgh Deloi Oct 13 2005, 13:21 PM
There is said that the worker can put out fires (something about a "water spash icon"), and theres going to be many "powers" to deal whit fire (rain, flood, someother water related skills maybe)...

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# 8AnDrEj Oct 13 2005, 20:11 PM
QUOTE(rednaldron @ Oct 13 2005, 10:21 AM) *

There is said that the worker can put out fires (something about a "water spash icon"), and theres going to be many "powers" to deal whit fire (rain, flood, someother water related skills maybe)...



Great article btw. thumb.gif I was thinking along the lines of rednaldron here. There should be numerous methods to deal with fires....

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# 9Woozie Oct 13 2005, 20:44 PM
Ok, fire burning trees is fine, but fire affecting buildings is another story. I really don't want to spend my time putting out fires, if their attack wasn't succesful enough to take out my buildings, then my buildings should take the amount of damage they inflicted, nothing more. Just my two cents..


Good article btw happy.gif

This post has been edited by Woozie: Oct 13 2005, 20:48 PM

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# 10neoring Oct 13 2005, 22:14 PM
maybe gondor could have a denethor upgrade/power....he runs off of a building or something high lit on fire, and when he lands, kills 15-20 units, himself, and sets everything on fire w00t.gif
-also...would boiling oil have any affect on your walls...there made of stone, but what about the ground underneath it? it would be cool to have all the ground right outside your walls on fire...

This post has been edited by neoring: Oct 13 2005, 22:19 PM

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# 11AnDrEj Oct 13 2005, 22:20 PM
QUOTE(neoring @ Oct 13 2005, 07:14 PM) *

maybe gondor could have a denethor upgrade/power....he runs off of a building or something high lit on fire, and when he lands, kills 15-20 units, himself, and sets everything on fire w00t.gif
-also...would boiling oil have any affect on your walls...there made of stone, but what about the ground underneath it? it would be cool to have all the ground right outside your walls on fire...


LMAO! laugh.gif thats a pretty good idea. tongue.gif

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# 12Drogoth the Dragon Lord Oct 13 2005, 23:57 PM
Yeah. Great article. I still stand by my theory, as it just makes the most sense to me. Most likely they will be able to build, repair, put out fires, and maybe pour fuel.

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# 13Sumeron Oct 14 2005, 02:50 AM
QUOTE(neoring @ Oct 13 2005, 07:14 PM) *

maybe gondor could have a denethor upgrade/power....he runs off of a building or something high lit on fire, and when he lands, kills 15-20 units, himself, and sets everything on fire w00t.gif



bowdown.gif That is very very funny! I literally laughed out friggin' loud!!

It will be interesting to see boiling oil set the ground next to the walls on fire too.

Woozie's point:

QUOTE
Ok, fire burning trees is fine, but fire affecting buildings is another story. I really don't want to spend my time putting out fires, if their attack wasn't succesful enough to take out my buildings, then my buildings should take the amount of damage they inflicted, nothing more. Just my two cents..


I agree totally. It will be more of a pain than fun. If a fire can consume a building, then I hope it has to be very damaged before the inevitable burn to the ground. It's more fun, overall, to operate fighting units than the clean up the messes by putting out fires.

This post has been edited by Sumeron: Oct 14 2005, 02:55 AM

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# 14FORCE_OF_DARKNESS Oct 14 2005, 07:20 AM
I think that like each faction should have a way of dealing with fire. For example elves could have a mage with water powers Mordor could dry the land until the fire goes out.

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# 15Lexa Feanaro Oct 14 2005, 08:43 AM
I hope the game would be more about armies' fighting, not fire fighting

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# 16Alekos Oct 14 2005, 17:37 PM
Each race should get a person who can douse fire.

Elves - Water Elemental (or Arwen's Wall of Water)
Humans - Fire Martial
Dwarves - Hose
Mordor - Troll Spitters XD
Isengard - Throw random troops on the fire to smother it out.
Goblins - Break out the Marshmellows. tongue.gif

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# 17Violetsaber Oct 14 2005, 17:59 PM
QUOTE(AlexCrimson @ Oct 14 2005, 06:37 PM) *

Each race should get a person who can douse fire.

Elves - Water Elemental (or Arwen's Wall of Water)
Humans - Fire Martial
Dwarves - Hose
Mordor - Troll Spitters XD
Isengard - Throw random troops on the fire to smother it out.
Goblins - Break out the Marshmellows. tongue.gif


Break out the Marshmallows! laugh.gif

That was genius!

As I mentioned before, however, as truly inspired as some of your ideas are (a massive spitting troll would be too glorious for words), I think it would be a pain to have to build an entirely new unit to fight fires. Personally, I agree with the others that the workers that are being added to the game should be able to fight fires.

HOWEVER, some of the ideas you've brought up SHOULD be added in. If Arwen does indeed summon a wall of water, that water should not only smash armies like pretzel snacks, it should also put out all the fires in roars over. And who knows? Maybe that oh-so-strange MotW Hobbit Sherriff we keep hearing about will be a unit for fighting fires.

In any case, I have to disagree with some of the posters who seem to beleive that fire should not destroy buildings. In real like, fire WILL destroy buildings, it WILL travel to other buildings, and it WILL burn an entire villiage to the ground. San Francisco? Chicago? Anyone? It may be inconvenient for a lot of hard-core RTS players to get used to, as it will be an entirely new dynamic added to RTS gaming. However, as long as you have a worker nearby to douse the fire, there shouldn't be any problem, now, should there?

smilie_naughty.gif

Violetsaber

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# 18Phoenix Rising Oct 14 2005, 18:54 PM
I think fire will be a common thing, but won't be a really MAJOR issue, unless you go through some trouble to make it.

I, for one, would love to douse the area outsider my base with oil (except a small path) and then as soon as I'm sieged they all suddenly begin to burn!
Great Article thumb.gif

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# 19teamspirit77 Oct 15 2005, 00:27 AM
QUOTE(Sumeron @ Oct 14 2005, 11:50 AM) *

I agree totally. It will be more of a pain than fun. If a fire can consume a building, then I hope it has to be very damaged before the inevitable burn to the ground. It's more fun, overall, to operate fighting units than the clean up the messes by putting out fires.


if only the tree will be on fire, it will be an advantage to the evil side, and will be a painful headache to the elves. you guys all know that the evil side can use their workers to cut down the trees. So they can prevent the land that is important to them from being burnt. For the elves, their economy building is also a tree. if only the tree can be burnt, it will be unfair for them.

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# 20Heirron Oct 15 2005, 03:00 AM
Great Artical! I think that buildings should burn a little. I'm hoping that fire won't play a huge roll, just a little something to have some fun with. What I would like to do is play agains an easy army, dows the whole map with oil or whatever, get everything burning and fly over it all with Dragoth. banana.gif banana.gif

It would be fun if, in a game called Battle for Beleriand, there was a "Battle of sudden flame" part where fire was the main factor. u0udiablo.gif

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