Explore GameReplays...

CNC Zero Hour

Spec's maps....

Reply to this topic Start new topic
# 1Specovik Sep 9 2014, 01:51 AM
Hi. A long time I looked at the topic "ReLaX's Maps", and under its impression I decided to follow the example of, and also open a topic with my maps. In fact, I also have a small hobby - created maps. rolleyes.gif But not in such giant quantitiesas it does ReLaX. I share the Maps into three categories: own production (19); a remake of the official (7); balanced modification maps from other mappers (4). Total 30 maps (18 1v1, 11 2v2 and 1 3v3 map).

ALL maps here:
Attached File Specoviks_maps.rar
Size: 6.78mb
Number of downloads: 231



My original 1v1 Maps
Size of TD: 200/270/35 (hor/vert/border)

Arab Tragedy ZHv2

IPB ImageCreator:

Version:

Size:

Start Money:

Type:

Created:

Spec

2

370/320/5

30k+30k+1Oil+1 Refinery

Desert

31.07.2016, v2 10.10.2019


Australia ZHv1

IPB Image
Creator:

Version:

Size:

Start Money:

Type:



Created:
Spec

1

450/370/30

30k+30k+1 Refinery

Desert-Grass

2009


[RANK] Bounty v3

IPB ImageCreator:

Version:

Size:

Start Money:

Type:

Created:
Spec

3

350/400/30

30k

Jungle-Beach

2009


Bricks ZHv02

IPB ImageCreator:

Version:

Size:

Start Money:

Type:

Created:
Spec

2

240/340/40

30k+11k

Grass-Desert

25.01.2020


ButterbroT ZH v3

IPB ImageCreator:

Version:

Size:

Start Money:
Type:

Created:


Spec

3

340/340/70

30k+30k

Forest

05.07.2018, v3 10.10.2019


so whistling.gif

This post has been edited by Specovik: Feb 1 2020, 22:38 PM

Posts: 1,900

Clan: WbG

Game: CNC Zero Hour


+
# 2`zoNk May 21 2015, 20:52 PM
The Onza and Australia map is rly well made.

Posts: 274

Game: CNC Zero Hour


+
# 3ReLaX May 22 2015, 06:08 AM
I just had a look on the map Astralia.

I would make Tasmania passable with a small path/bridge and place one safe oil there.
Same (save oil) also for the other player.

The 2nd supply for the left player is much more accessable than those on the right side.
In terms of balance it will be a difference if you have the left or right spot.

ReLaX

Posts: 14,891

Clan: Casters & Co.

Game: CNC Zero Hour


+
# 4Specovik Dec 6 2015, 11:21 AM
Forgotten Air Battle v4


video provides an overview of v.3.
v4 from it by the absence of Suplee in the center of the map, as well as Tehn.Repair replaced to the Oyl Refinery.

DOWNLOAD

tl.rulate.ru/book/25368

This post has been edited by Specovik: Jul 24 2019, 20:20 PM

Posts: 1,900

Clan: WbG

Game: CNC Zero Hour


+
# 5Specovik Jul 17 2016, 23:01 PM
course I understand - what do you in this video nothing understand... laugh.gif but, just let it be here

Posts: 1,900

Clan: WbG

Game: CNC Zero Hour


+
# 6cncHD Jul 18 2016, 21:09 PM
I have pinned this topic.

Sorry that my map tab is still not online yet. I have not forgotten your video you've send me last year.

I've worked on the map tab last week and made some good progress regarding all the code behind it.

Posts: 10,872

Game: CNC Zero Hour


+
# 7Specovik Jul 18 2016, 21:30 PM
glad to hear it IPB Image
Attached File Trash_Effect_v1.rar
Size: 150.87k
Number of downloads: 106


This post has been edited by Mp3: Jul 12 2020, 21:40 PM


Attached thumbnail(s)
Attached Image Attached Image

Attached image(s)
Attached Image Attached Image Attached Image

Attached File(s)
Attached File Trash_Effect__1042_D_v1.rar
Size: 363k
Number of downloads: 116

Posts: 1,900

Clan: WbG

Game: CNC Zero Hour


+
# 8Leikeze Jul 24 2016, 20:13 PM
Will you make any other maps?

Posts: 34,957

Clan: WbG

Game: CNC Zero Hour


+
# 9Specovik Jul 26 2016, 02:56 AM
QUOTE(Leikeze @ Jul 24 2016, 23:13 PM) *

Will you make any other maps?

Ammm... yep.
for example here is the map (in 2 version):

IPB Image


IPB Image



Her I did a month ago, and here you can >download here<. In any case - nobody cares (((
-------------------------

And, this map I finished making a half-hour ago:

IPB Image
IPB Image



you can download it directly at the bottom of this post smile.gif


Attached File(s)
Attached File The_Sleeping_Dragon.rar
Size: 244.38k
Number of downloads: 154

Posts: 1,900

Clan: WbG

Game: CNC Zero Hour


+
# 10Specovik Jul 27 2016, 05:51 AM
First 3 replays on this map. just for gameplay smile.gif
"if himself does not played into your map - no one is play"))



This post has been edited by Specovik: Nov 10 2019, 18:13 PM


Attached thumbnail(s)
Attached Image Attached Image Attached Image Attached Image

Attached File(s)
Attached File SD04_SWG_GLA.rep
Size: 60.73k
Number of downloads: 146
Player Name Side Team
[WbG]SpeC* 0
Donut 0
Attached File SD03_Tox_Tox.rep
Size: 103.37k
Number of downloads: 159
Player Name Side Team
[WbG]SpeC* 0
Donut 0
Attached File SD02_GLA_SWG.rep
Size: 31.04k
Number of downloads: 166
Player Name Side Team
[WbG]SpeC* 0
AK_1 0

Posts: 1,900

Clan: WbG

Game: CNC Zero Hour


+
# 11Leikeze Jul 27 2016, 13:25 PM
This map plays well; Only one issue though, some of the supply piles on the lower right-hand corner of the map are off-screen when playing, but other than that you deserve credit for another fun map.

Posts: 34,957

Clan: WbG

Game: CNC Zero Hour


+
# 12Specovik Jul 27 2016, 13:40 PM
yea, this is little not good, that bottom player not see this supply when play first time. but differently this resources can not be placed there. if thei located in NOT the corner of the screen, but the edge of the mountain (on which stands oil), the Supply Center for China will not be placed on the ground. =_=
so I hope for a primary acquaintance of players with a map before the the important fights (by the way, on the minimap before the start of the game, these resources can be seen) - or else on logical thinking - if the top players have the resources in the upper-left corner hence at the lower players, they also have . smile.gif

Posts: 1,900

Clan: WbG

Game: CNC Zero Hour


+
# 13Leikeze Jul 27 2016, 14:49 PM
Good players will have no trouble with it.

Posts: 34,957

Clan: WbG

Game: CNC Zero Hour


+
# 14Specovik Oct 29 2017, 12:28 PM
I dont know name author original map, original called "greek tragedy". I retextured this map and make some different change in summer 2016 special for mod "Project Raptor".

Now i did Zero Hour version.
2 players
not small
each player have 2 supplys and can capture 1 oil + 1 refinery
centr map and right-down also have some supply
also in map there are 2 reinforcement pad buildings



enjoy

This post has been edited by Specovik: Oct 29 2017, 13:42 PM


Attached image(s)
Attached Image

Attached File(s)
Attached File Arab_Tragedy_ZHv1.rar
Size: 240.5k
Number of downloads: 127

Posts: 1,900

Clan: WbG

Game: CNC Zero Hour


+
# 15cncHD Oct 29 2017, 13:07 PM
Looking very good. I like the Rails and the beach on the bottom right. It looks like a really good map to play on.

Few minor points:
- The city in the top left. There is a road which goes out of the map. You can see it in the video at 1:30. Does look weird.

- The coast in the bottom right does not work (waypoints are named correctly, but the coast is not showing ingame) and could use a little improvement regarding the look of it.

Top Quality map!

Posts: 10,872

Game: CNC Zero Hour


+
# 16Specovik Oct 29 2017, 13:45 PM
Yep, i too dont know why coast not work =/
anyway, pls redownload map - i fix correctly show roads in fog/border and change color water =)
-----------------
to cncHD attach

This post has been edited by Specovik: Dec 31 2017, 18:02 PM


Attached File(s)
Attached File Feuer_Frei.rar
Size: 199.13k
Number of downloads: 636

Posts: 1,900

Clan: WbG

Game: CNC Zero Hour


+
# 17cncHD Oct 29 2017, 16:15 PM
QUOTE(Specovik @ Oct 29 2017, 13:45 PM) *

Yep, i too dont know why coast not work =/


Did you work with "Wakedit" to add in the waves?



Attached File(s)
Attached File wakedit.zip
Size: 12.12k
Number of downloads: 141
Player Name Side Team

Posts: 10,872

Game: CNC Zero Hour


+
# 18Specovik Oct 10 2019, 16:59 PM
Just put it here

today did some work from my another couple old maps.

This .rar have these maps:
Arab Tragedy ZHv2 - little re-balanced and little different relief.
ButterbroT ZH v3 - delited bridge in middle (for any gla vs any not gla), little change spots.
Sleeping Dragon V2 - little different relief and change couple building (del. "The" in name map)
Tournament in Canyon V2 - little different light, little change spots (for any gla vs any chinas), replays bridges for earth-pass (cos briget makes some bug).

Altough 99.98% players totaly ignore this maps, i still sure that these map very not-bad as visually and as balanced smile.gif

+ here West Russian ZH v2 - its not bad especially 2v2 old map (omg, i make v1 in 2007) (poor for 1v1v1v1), alot years ago in there map we played not one good 2v2 tournaments, and as i remember, players accept this map every match with big map-pull in tourn. so i hope you accept too )))
----------
p.s.
any moderator - please - delite finally old covered posts in begining this topic, this confused my.

This post has been edited by Specovik: Oct 10 2019, 17:31 PM


Attached File(s)
Attached File NewVersOldMaps.rar
Size: 1.35mb
Number of downloads: 102

Posts: 1,900

Clan: WbG

Game: CNC Zero Hour


+
# 19Jundiyy Oct 10 2019, 21:11 PM
Do you mean hide these posts?

Tournament In The Canyon & The Sleeping Dragon
Arab Tragedy.

Your maps haven't gone unnoticed smile.gif

Posts: 8,351

Game: CNC Zero Hour


+
# 20Specovik Oct 10 2019, 21:32 PM
No, i mean delited already hidden posts in this topic, about my versions Relax maps - you not see him?

This post has been edited by Specovik: Oct 12 2021, 18:36 PM


Attached thumbnail(s)
Attached Image Attached Image Attached Image Attached Image Attached Image

Attached image(s)
Attached Image Attached Image

Attached File(s)
Attached File Arab_Tragedy_ZHv3.rar
Size: 253.47k
Number of downloads: 38
Attached File _RANK__Jungle_Wolf_ZH_v3.rar
Size: 211.71k
Number of downloads: 52

Posts: 1,900

Clan: WbG

Game: CNC Zero Hour


+

1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)