Zealot: Zealots are the standard infantry unit of the portoss from starcraft. Still equipped with a pair of glowing psionic blades for melee combat, the zealot will now charge the enemy to close distance with ranged units quicker than before.
Stalker: Stalkers are a new type of dark dragoon. They’re fast moving and lightly armored with a powerful anti-air and anti-infantry weapon, but their secret weapon is there “blink” ability that will allow them to teleport anywhere in visual range in an instant
Immortal: A new type of heavy dragoon, the immortals will be equipped with a shield that activates only when hit by heavy weapons like siege tanks, making them excellent for assaulting heavily defended positions but weak against raiding parties with light weapons.
Observer: The invisible flying eyes of the Protoss are back. We can confirm they’ll be in the game, but further details are shrouded in secrecy.
Colossus: True to it’s name, the colossus is an enormous four-legged walker that rakes the ground with a heavy beam weapon. They will be extremely effective against small swarming units like zerglings or marines-their beams target one unit at a time, and instantly sweep to a new target when the first is destroyed. Using their long legs, they can step up and down ledges with ease.
Phoenix: When its standard fighter weapon wont do the job, the phoenix will be able to activate its overload ability to damage all enemy air units nearby, which also disables the phoenix itself for a few moments. If the overload doesn’t demolish the enemy you’ll be a sitting duck
Phase prism: .The new phase prism will act as both a troop transport and a mobile power pylon allowing you to restore functionality to a base when your pylons are destroyed by raiders or when you build away from your base. Combined with the warp-in tech. Youll be able to use them to crate and army anywhere on the map.
Warp ray: These flying weapons inflict additional damage the longer they fire on a single target as they bring as they bring more beams online, which will make them extremely powerful against large targets like battle cruisers and structures. Their focused fire makes them vulnerable against small anti-air units like marines.
High templar: The high templar is back and he’ll bring his powerful psionic storm area attack with him. But he’s gotten a handy new power he’ll be able to create a force field to trap enemy units temporarily or create barriers. Blizzard testing has revealed some extremely effective bottlenecks tactics using him. The ability to say you can’t go there anymore will be very powerful.
Dark templar: Just like in the first game the dark templar is a stealth unit that wreaks havoc to any force foolish enough to leave home without a detector. any new special abilities have yet to be revealed
Twilight archon: Blizzard hasn’t exactly worked out what it’s doing with the twilight archon in terms of his powers. But the team promises that he will be just as powerful as he was in starcraft 1.
Tempest: the tempest is a dark carrier with a disc fighter and a strong shield that activates when attacked from the ground, It will have no defense whatsoever against air units.
Soul hunter: Soul hunters are anti infantry units that float around on hover boards and suck the souls out of enemies. The more souls they consume the more powerful they get, going from firing one beam at a time to three. They’ll be effective against organic units but practically useless against robotic units like the Protoss’ own reaver.
Reaver: The armored slug like reaver artillery is as nasty as ever. While we didn’t see any upgrades abilities we witnessed a new version of the old reaver drop attack (putting one right in the middle of an enemy resource collectors and watching the fireworks) when combined with the phase prism.
Phase cannon: This stationary base defense is no longer stationary. The phase cannon can now convert into energy form and relocate and redeploy as long as you stay in a pylon power range. But if the pylon is destroyed while the cannon is in energy form it’ll go poof.
Star Relic: When it comes to casting spells the star relic makes the high Templar look like an armature. It’ll be able to create a cloak field that will conceal even buildings, and fire a fusion beam that slowly damages a target until it dies-and when it dies it’ll expload ajd cause damage to everything around it. Remember the larger the target the bigger the boom.
MOTHERSHIP: At the top of the tech tree you’ll find the mothership. It comes equipped with a “time bomb” field that stops incoming projectiles, matrix style, in mid air. When the field shuts off, all missiles will fall harmlessly to the ground. Like any good mothership, it’ll be able to fire devastating planet cracker beam straight down to annihilate ground units below. Finally it will be able to generate a mini black hole to suck enemy air units into oblivion. There’s nothing quite like watching a fleet of enemies battlecruisers circle the drain!
A guy copied the info PC gamer gave, the same that showed us the new vid.
Tempest: the tempest is a dark carrier with a disc fighter and a strong shield that activates when attacked from the ground, It will have no defense whatsoever against air units.
So from this I'm assuming that the Protoss are much more themed towards their outcast Dark Templar brethren than the traditional High Templar path. Which would fit the storyline. Cool. I can't wait.
So this means that there will be more units than there were in BW.
The new units are Colossus, Mothership, Soul Hunter & Warp Ray.
The replaced units are Phoenix (Scout), Tempest (Carrier), Immortal (Dragoon) & Phase Prism (Shuttle).
The units that remained in the game are Zeolots, Twilight Archon, High Templar, Dark Templar, Probe, Reaver & Observer.
Units that are still not seen are Arbiter, Corsair & Dark Archon.
And now new buildings like Phase Cannon and maybe (I don't know) Star Relic & buildings that we still didn't see are Shield Battery, Cybernetics Core, Citadel of Adun, Robotics Battery Bay, Fleet Beacon, Observatory & Arbter Tribunal.
For now this means that they added 4 new units and maybe... just maybe but I'm not sure... they removed 3 units.
This list implies to me that Blizz does not only have the MP part of the game nearly completed, no, because they said all three faction are playable in MP I'd say they're good to go for a beta before xmas.
So this means that there will be more units than there were in BW.
The new units are Colossus, Mothership, Soul Hunter & Warp Ray.
The replaced units are Phoenix (Scout), Tempest (Carrier), Immortal (Dragoon) & Phase Prism (Shuttle).
The units that remained in the game are Zeolots, Twilight Archon, High Templar, Dark Templar, Probe, Reaver & Observer.
Units that are still not seen are Arbiter, Corsair & Dark Archon. And now new buildings like Phase Cannon and maybe (I don't know) Star Relic & buildings that we still didn't see are Shield Battery, Cybernetics Core, Citadel of Adun, Robotics Battery Bay, Fleet Beacon, Observatory & Arbter Tribunal.
For now this means that they added 4 new units and maybe... just maybe but I'm not sure... they removed 3 units.
This is getting pretty interesting
They said that they're maxing it at the number of units in SC1, so looks like no corsair, archon, or dark archon.
The Archon and Dark Archon are now 1 single unit - Twilight Archon. The probability to form this unit is to fuse High Templar with Dark Templar. And for the Corsair is being placed by the Phoenix I think and the Scout ,that is pretty starnge, is being placed by Warp Ray.
The new units are Colossus, Mothership & Soul Hunter.
The replaced units are Phoenix (Corsair), Tempest (Carrier), Immortal (Dragoon), Warp Ray (Scout), Twilight Archon (Dark/Archon), Tempest (Carrier) & Phase Prism (Shuttle).
The units that remained in the game are Zeolots, High Templar, Dark Templar, Probe, Reaver & Observer.
Units that are still not seen are Arbiter. And now new buildings like Phase Cannon and maybe (I don't know) Star Relic & buildings that we still didn't see are Shield Battery, Cybernetics Core, Citadel of Adun, Robotics Battery Bay, Fleet Beacon, Observatory & Arbter Tribunal.
For now this means that they added 3 new units and maybe... just maybe but I'm not sure... they removed 1 units.
I checked 3 - 4 Sites and 15 forums before writing this.
They got rid of carriers? Honestly, I can't quite believe that, I mean, that was a classic starcraft unit that everyone knows. I'm still gonna like SC2, but really, Carriers got replaced? I really don't give a crap about the rest, I think its all cool, but to change CARRIERS (sorry, having a hard time getting my mind around this one)
Maybe its because it would make the mothership OP (never liked that unit anyway)
Tempest: the tempest is a dark carrier with a disc fighter and a strong shield that activates when attacked from the ground, It will have no defense whatsoever against air units.
No defense as in 'no shield', or no defense as in 'can't hit air units, sitting duck'?
Stalker: Stalkers are a new type of dark dragoon. They’re fast moving and lightly armored with a powerful anti-air and anti-infantry weapon, but their secret weapon is there “blink” ability that will allow them to teleport anywhere in visual range in an instant
Immortal: A new type of heavy dragoon, the immortals will be equipped with a shield that activates only when hit by heavy weapons like siege tanks, making them excellent for assaulting heavily defended positions but weak against raiding parties with light weapons.
Observer: The invisible flying eyes of the Protoss are back. We can confirm they’ll be in the game, but further details are shrouded in secrecy.
Colossus: True to it’s name, the colossus is an enormous four-legged walker that rakes the ground with a heavy beam weapon. They will be extremely effective against small swarming units like zerglings or marines-their beams target one unit at a time, and instantly sweep to a new target when the first is destroyed. Using their long legs, they can step up and down ledges with ease.
Phoenix: When its standard fighter weapon wont do the job, the phoenix will be able to activate its overload ability to damage all enemy air units nearby, which also disables the phoenix itself for a few moments. If the overload doesn’t demolish the enemy you’ll be a sitting duck
Phase prism: .The new phase prism will act as both a troop transport and a mobile power pylon allowing you to restore functionality to a base when your pylons are destroyed by raiders or when you build away from your base. Combined with the warp-in tech. Youll be able to use them to crate and army anywhere on the map.
Warp ray: These flying weapons inflict additional damage the longer they fire on a single target as they bring as they bring more beams online, which will make them extremely powerful against large targets like battle cruisers and structures. Their focused fire makes them vulnerable against small anti-air units like marines.
High templar: The high templar is back and he’ll bring his powerful psionic storm area attack with him. But he’s gotten a handy new power he’ll be able to create a force field to trap enemy units temporarily or create barriers. Blizzard testing has revealed some extremely effective bottlenecks tactics using him. The ability to say you can’t go there anymore will be very powerful.
Dark templar: Just like in the first game the dark templar is a stealth unit that wreaks havoc to any force foolish enough to leave home without a detector. any new special abilities have yet to be revealed
Twilight archon: Blizzard hasn’t exactly worked out what it’s doing with the twilight archon in terms of his powers. But the team promises that he will be just as powerful as he was in starcraft 1.
Tempest: the tempest is a dark carrier with a disc fighter and a strong shield that activates when attacked from the ground, It will have no defense whatsoever against air units.
Soul hunter: Soul hunters are anti infantry units that float around on hover boards and suck the souls out of enemies. The more souls they consume the more powerful they get, going from firing one beam at a time to three. They’ll be effective against organic units but practically useless against robotic units like the Protoss’ own reaver.
Reaver: The armored slug like reaver artillery is as nasty as ever. While we didn’t see any upgrades abilities we witnessed a new version of the old reaver drop attack (putting one right in the middle of an enemy resource collectors and watching the fireworks) when combined with the phase prism.
Phase cannon: This stationary base defense is no longer stationary. The phase cannon can now convert into energy form and relocate and redeploy as long as you stay in a pylon power range. But if the pylon is destroyed while the cannon is in energy form it’ll go poof.
Star Relic: When it comes to casting spells the star relic makes the high Templar look like an armature. It’ll be able to create a cloak field that will conceal even buildings, and fire a fusion beam that slowly damages a target until it dies-and when it dies it’ll expload ajd cause damage to everything around it. Remember the larger the target the bigger the boom.
MOTHERSHIP: At the top of the tech tree you’ll find the mothership. It comes equipped with a “time bomb” field that stops incoming projectiles, matrix style, in mid air. When the field shuts off, all missiles will fall harmlessly to the ground. Like any good mothership, it’ll be able to fire devastating planet cracker beam straight down to annihilate ground units below. Finally it will be able to generate a mini black hole to suck enemy air units into oblivion. There’s nothing quite like watching a fleet of enemies battlecruisers circle the drain!
A guy copied the info PC gamer gave, the same that showed us the new vid.
http://www.blizzforums.com/showthread.php?t=9143&page=12
This post has been edited by Celebrimor: Jun 14 2007, 03:16 AM
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