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Strategy Guide

Company of Heroes Community Tips #1

Thursday, 22 Jan 2009
Welcome to the first installment of the Company of Heroes Community Tips series. Over the next few months, we will be featuring the Ten General Tips from 13laded as well as some related tips provided by our very own GameReplays CoH Community members. These tips will be second nature to some of...
Gameplay Tip

Wehrmacht Tip of the Week #31 - Mortar Smoke (VIDEO)

Tuesday, 20 Jan 2009
Mortar smoke is undoubtedly one of the most underused abilities in the game, but unlike other abilities, it's not because it's useless. No, far from it! Watch and learn the variety of uses mortar smoke has, from covering against bofors, to preventing suppression, to even protection against...
Gameplay Tip

General Tip of the Week #82 - Using Goliaths (VIDEO)

Monday, 12 Jan 2009
Goliaths are a very powerful, yet underused unit in the Axis arsenal. The Wehrmacht and Panzer Elite Goliaths are identical in stats, and both cost 125 munitions. For the Wehrmacht, you can produce them from any bunker (including base bunkers), for the Panzer Elite you can drop them from Vampire...
Strategy Guide

Infantry Company Units & Abilities

Monday, 5 Jan 2009
Guide written by Sneii & ZeroCrackAn excellent, well-rounded Company, Infantry comes with nearly everything you need: elite infantry, long-range artillery, highly practical early abilities....the only thing it's missing is strong anti-tank capabilities, but you can't have it all. Infantry Company...
Strategy Guide

Panzer Elite Rules of Thumb vs Americans

Sunday, 21 Dec 2008
The following list details the appropriate Panzer Elite counter for US units. The counters are divided into both 'hard' and 'soft' categories based on when the counter arrives, how cost-efficient it is, and how much micro is required to make use of the counter unit. Hard counters destroy the unit...
Strategy Guide

2v2 Double American Strategy for 2.507

Saturday, 20 Dec 2008
I (OnkelSam) posted this strategy outline at the internal clan forums of Company of Clowns a week ago for discussion. It's nothing too unconventional, the strategy is designed around Armour Company and take note that it's based on the Playtest Beta changes. The idea behind it is to flood the...
Strategy Guide

Double Infantry Halftrack Opening

Wednesday, 17 Dec 2008
The original 2PG/2IHT strategy showed some flaws in dealing with US light armor and the British late game, and it was generally inflexible. This updated version takes care of those flaws. While this strategy works with all three of the Panzer Elite doctrine trees, I find that Luftwaffe and Tank...
Gameplay Tip

General Tip of the Week #81 - Rally to Cover (VIDEO)

Tuesday, 16 Dec 2008
This Tip of the Week is an extension to three prior TotW’s: Tip #41: Cover, Tip #43: Rally Points from buildings and Tip #44 Using Shift+Click. For the most part these tips are about cover. 1) When you set a Rally Point from one of your base buildings, choose a location that has green...
Strategy Guide

Armor Company Units & Abilities

Sunday, 14 Dec 2008
Guide written by Calneon & sjceranDescription: To take complete advantage of this Company players must be using a vehicle centric strategy. The early abilities benefit light vehicle builds, with Fast Deployment maximizing the effectiveness of the quick M8, and Raid filling in the void in your...
Strategy Guide

2v2 Double Wehrmacht Strategy

Wednesday, 10 Dec 2008
This is a guide for Double Wehrmacht against any Allied Team combination (US/US, US/Brits, Brits/Brits) For the explanation, I am going to designate the players: Player A and Player B.This is how the Player A build order would look based upon Kibbles' Support Vet strategy: Send the first three...