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Company of Heroes Strategies

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Strategy Guide

Tier 2 Terror - Part One

Saturday, 29 Mar 2008
Tier 2 Terror a Guide by SayNoToStim Also see: Tier 2 Terror - Part 2 for T4 and late-game tactics. Introduction Tier 2 Terror is one of the most versatile, adaptive strategies in Company of Heroes. With the ability to fend off any unit and strategy the British or the Americans can muster, Tier 2...
Gameplay Tip

Tip of the Week PE#8 - Incendiary Grenades

Friday, 28 Mar 2008
Panzer Elite Tip #8Incendiary GrenadesThe Incendiary Grenades are only available to the Panzer Elite. They are nothing like the nades we see in the other armies. This grenade has no timer, explodes on impact and does good damage overall.It can be researched very early in the game in the PE HQ for...
Strategy Guide

Synergy in Teamgames

Friday, 28 Mar 2008
Team strategy specialist MrZ outlines how you can leverage synergies between each faction's abilities in teamgames to maximize your team's effectiveness.------------------------------------------------------------------------Synergy in TeamgamesBy MrZMay not be reproduced in whole or in part...
Gameplay Tip

Tip of the Week PE#7 - AT Grenades

Friday, 21 Mar 2008
Panzer Elite Tip #7 Panzer Elite Anti-Tank Grenades The main infantry anti-tank weapon for the Axis armies is the Panzerschreck. The Panzer Elite has someting special, the Anti-Tank Grenade. Not many players use this or know how powerfull it actually is.The AT Grenade ability can be researched in...
Gameplay Tip

Tip of the Week General#63 - Emplacement Spotting

Saturday, 15 Mar 2008
General Tip #63Spotting British Emplacements in the Fog of WarThe British army is a defensive army, relying heavily on static defenses. The British army can construct a lot of emplacements. From the early Recon squad setting up mortars to Sappers building howitzers, the British have it all....
Gameplay Tip

Tip of the Week General#62 - Healing

Friday, 7 Mar 2008
General Tip #62HealingThere are many different healing abilities for infantry in Company of Heroes, here is a quick rundown of the different types of healing and health regeneration abilities available to all of the four armies.American: The Americans only have the Triage Center as their healing...
Gameplay Tip

Tip of the Week Brits#6 - Artillery

Friday, 29 Feb 2008
British Tip #6 Artillery There are many artillery abilities available to the British army, in fact they are the most artillery-focused faction even having their own Commander choice completely devoted to it. British have three artillery units including the most basic which is the Mortar...
Gameplay Tip

Tip of the Week PE#6 - The Gewehr 43

Sunday, 10 Feb 2008
Panzer Elite Tip #6The Gewehr 43 Slow AbilityMost people use their first munitions to upgrade a Panzer Grenadier squad with the Gewehr 43. This weapon does not only allow the PG’s to excel at long range but it also provides the 'Slow Ability'. This underused but very powerfull ability can be a...
Strategy Guide

Iaguz's Guide to T1 Wehrmacht

Saturday, 9 Feb 2008
Here's iaguz's simple guide to defeating British in T1. Note that I'm level 12 Wehrmacht and I've beaten several top ranking British players with the WQ, so I know what I'm talking about.First, a Build order. For me, it's a double Pio start with a WQ. Volks, MG, Volks, MG and then T2. Simple....
Strategy Guide

Panzer Elite: Scorch

Sunday, 3 Feb 2008
Scorched Earth seems to be one of the lesser used doctrines of the Panzer Elite, even though it's just as powerfull as the other doctrine choices if used in the right way. Scorched Earth is best used with a high amount of infantry since it has abilities such as road blocks, scorched earth (the...