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Company of Heroes Strategies

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Strategy Guide

Panzer-Jager Kommand Units

Wednesday, 26 Sep 2007
Panzer-Jager KommandCost:220 Manpower, 30 Fuel.Description: The Panzer-Jager Kommand is a low-cost Tier2 building that houses the Marder III Tank Hunter which is like a vehicle anti-tank gun that excels at hunting down enemy armor and vehicles, the cheap Armored Car that has great firepower...
Strategy Guide

Logistiks Kompanie Units

Wednesday, 26 Sep 2007
Logistiks KompanieCost: 220 Manpower, 20 Fuel.Description: The Logistiks Kompanie is one of two the Tier1 buildings available to the Panzer Elite, it houses the scout car which is a basic combat vehicle that can also act as an Observation Post, the munitions halftrack which decreases the cooldown...
Strategy Guide

British HQ Units

Wednesday, 26 Sep 2007
British Headquarters Command TruckCost: None. 400 Manpower to deploy new HQ once it is destroyed.Description: The British HQ Command Truck is the first building available to the British, from it they can build Infantry sections that are the basic british multi-purpose infantry, bren carriers...
Strategy Guide

Panzer Elite HQ Units

Monday, 24 Sep 2007
Panzer Elite HeadquartersCost: None.Description: The Headquarters is the first building available to the PE, it produces Kettenrads which are excellent at capturing territory and Panzer Grenadiers, the basic builder and combat unit for PE. The HQ has additional upgrades, an ability that allows...
Strategy Guide

Wehrmacht HQ Units

Friday, 21 Sep 2007
Wehrmacht HeadquartersCost: None.Description: The Headquarters is the first building in a players base area, a large amount of manpower and +5 fuel are generated from the Headquarters every minute. Pioneers can be built from the Headquarters, the basic builder unit for the Wehrmacht that can make...
Strategy Guide

American HQ Units

Friday, 21 Sep 2007
American HeadquartersCost: NoneDescription: The Headquarters is the first building in a players base area, a large amount of manpower and +5 fuel are generated from the Headquarters every minute. Engineers can be built from the Headquarters, the basic builder unit for the Americans that can make...
Strategy Guide

Wehrmacht Quarters Units

Friday, 21 Sep 2007
Wehrmatch QuartersCost: 220 Manpower, 15 Fuel.Description: The Wehrmacht Quarters is the first building available to the wehrmacht, it houses volksgrenadiers that are the msot basic infantry available to the wehrmacht, MG42 machine guns that are excellent at suppressing enemy infantry, motorbikes...
Strategy Guide

Barracks Units

Monday, 17 Sep 2007
BarracksCost: 160 Manpower, 15 Fuel.Description: The Barracks allow The Americans to deploy Riflemen and Jeeps to the battlefield. Jeeps are excellent at hunting down enemy snipers and are also usefull against infantry and weapon teams out in the open. Riflemen are the most used unit of all for...
Strategy Guide

Motor Pool Units

Sunday, 16 Sep 2007
Motor PoolCost: 240 Manpower, 45 Fuel.Description: The Motor Pool can deploy vehicles and AT firepower effective in mid-game situations right up to the end game. The halftrack can be upgraded to a quad that is extremely good at killing infantry, the M8 armored car has better armor and can be used...
Strategy Guide

Sturm Armory Units

Saturday, 15 Sep 2007
Sturm ArmoryCost: 240 Manpower, 35 Fuel.Description: The escalation to Assault Phase happens in nearly every game. It's a required upgrade to research LMG42s for Grenadiers, the Flammenwerfer upgrade for the Haltrack, the Smoke grenade usage for the 8.1cm mortar crew and finally, it's required to...