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Company of Heroes Strategies

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Gameplay Tip

Panzer Elite Tip of the Week #11: Schwimmwagen Incendiary Trap

Wednesday, 7 Apr 2010
The Panzer Elite's Schwimmwagen Type 128 (not to be confused with the Wehrmacht Schwimmwagen Type 166 vehicle) is an alternative unit to the Kettenkrad. Although both units are completely identical to each other in almost all of their stats, the Schwimmwagen does offer three different abilities....
Strategy Guide

Dual Panzer Elite: Paper Lightning

Wednesday, 24 Mar 2010
There are a few things one needs to understand before they attempt this strategy with their faithful doubles partner. Firstly, this is one of the most difficult team strategies to pull off and even if played flawlessly there is still potential to lose. Dual Panzer Elite isn't recommendable to any...
Gameplay Tip

Tip of the Week #95: Queued Retreating

Saturday, 20 Mar 2010
One of the most useful ways to streamline complicated orders is to use the shift key to queue multiple actions. This is used often for building defenses or capturing territory, but can also be used to retreat squads after specific actions. To queue a retreat one must click the retreat button, the...
Gameplay Tip

Tip of the Week #94:Unit Blocking

Monday, 1 Mar 2010
One tactic that is often underused, even at some of the higher levels, is the idea of unit blocking. The basic idea revolves around micro-managing your own units to repeatedly block the path of enemy units for either offensive or defensive purposes. Most commonly this tactic is used offensively...
Gameplay Tip

Tip of the Week #93: Path Scouting

Monday, 15 Feb 2010
When any unit is ordered to travel to an area on the map a brief line shows up on the mini map outlining the path it is about to travel. Most people use this to anticipate "bad pathing" where units may travel through a danger zone putting them at risk. However many people have probably never...
Strategy Guide

Sd.Kfz. 251 (Wehrmacht) Half-track Guide

Saturday, 13 Feb 2010
The Sd. Kfz. 251 "Hanomag" Half-track is produced from the Krieg Barracks, and costs 220 Manpower and 20 Fuel. Taking up four population with a build time of 30 seconds, it's an easy unit to fit into a Tier Two build order. But why choose to build it? The Wehrmacht Half-track (or just halftrack)...
Strategy Guide

FM #2: Early-Game and Teching Into Mid-Game

Sunday, 7 Feb 2010
This week we see the release of Field Manual #2, part of an ongoing mega-guide by Company of Heroes Game Administrator SayNoToStim. Stim easily ranks among the best of Company of Heroes players, and in the American Field Manual he authoritatively gives a broad, yet detailed, instruction on how to...
Gameplay Tip

Tip of the Week #92: AT Guns and Buildings

Monday, 1 Feb 2010
Few would argue that anti-tank guns, or AT guns in short, are essential in Company of Heroes. However, did you know that they can be used in many non-traditional ways? This Tip of the Week will explore one of the non-traditional and likely largely unknown uses of AT guns. Namely, using AT guns...
Strategy Guide

Snipers: Mean and Unseen

Thursday, 28 Jan 2010
Snipers are a very versatile unit in Company of Heroes when used correctly. They are a deterrent weapon as well as a counter. Mastering the art of sniping and micro allows Snipers to release their potential in game, and their fury on your enemies."Heart or head, either way, jerry's dead." - US...
Strategy Guide

FM #1: Opening Build Orders Against the Wehrmacht

Wednesday, 20 Jan 2010
Editor's NoteWe here in the GameReplays.org staff are very excited to release the first installment of the new US Army Field Manual. This is only the tip of a extremely comprehensive, conclusive, and well-written guide by our fellow Game Administrator: SayNo To Stim. Stim is an old time staffer,...