Explore GameReplays...

Company of Heroes

634 users online in the past 15 minutes
625 guests and 9 members
COH COMMENTARIES & VODS
COMPANY OF HEROES STRATEGIES
HOT FORUM TOPICS
TEAMSPEAK 3 SERVER

Company of Heroes Strategies

Filter by:
Strategy Guide

Wehrmacht Openings for Team Games

Sunday, 15 Feb 2009
The MG42 opening is very popular in a 2v2 as you don't have to worry so much about getting caught in the open as in a 1v1 since you have an ally that is scouting for and supporting you with his starting unit (e.g. a PzGren-Squad). MG42 OpeningA MG in a key position can dictate the early game by...
Gameplay Tip

Wehrmacht Tip of the Week #32 - Situational Response

Friday, 13 Feb 2009
This tip of the week will just give the basics of what you should look out for in either a 1v1 Match Up (MU) or in a team game. It's just to help out most beginners and there may even be something for intermediate players to learn. These are the basic facts to help you when you're playing...
Strategy Guide

The Complete British 1 vs 1 Guide Parts 5 & 6: Final

Thursday, 12 Feb 2009
Although there is little variation for British strategies due to their linear tech tree, a Brit player stills need to know the enemy, their units/abilities and various strategies. Regardless of which axis faction you play against you should be prepared to expect early pressure from your...
Strategy Guide

The Complete British 1 vs 1 Guide Part 4: Regiments

Wednesday, 11 Feb 2009
The British Support Regiments consist of Royal Canadian Artillery, Royal Engineers and Royal Commandos. In 1v1 play, the overwhelming favorite Regiment is Royal Commandos. In my breakdown of the 5 players I analyzed, you can see that when a Regiment was selected, Royal Commandos where selected...
Strategy Guide

The Complete British 1 vs 1 Guide Part 3: Emplacements

Wednesday, 11 Feb 2009
Emplacements are a heated topic amongst CoH players (especially Axis players), so much so that if you even build one emplacement be prepared to get flamed and hear (see) the words Sim City spam across your messages in game – the verbal abuse will be brutal. The reality is that top Brit...
Strategy Guide

The Complete British 1 vs 1 Guide Part 2: Approach to Tiers

Monday, 9 Feb 2009
Section 2.1: Tier 1: HQ Truck (HQ) The factors/questions in approaching T1 are as follows: What is my first unit out of the HQ? When do I move my HQ? How many units should I have before going T2 (Field Support Truck)? Do I build emplacements or more units before T2? What unit should I produce...
Strategy Guide

The Complete British 1 vs 1 Guide Part 1: Maps

Sunday, 8 Feb 2009
In this guide I will explore and recommend various approaches on how to play the British faction in 1v1 play. These recommendations will predominately be made based on my observations and analysis of 135+ games of top Brit players. In addition I will also provide insight based on my experience...
Strategy Guide

Wehrmacht Tier 1 to Tier 4 Versus the British

Friday, 6 Feb 2009
This guide is independent of any specific doctrine. This means that you should not choose a doctrine early in the game, but rather wait until you know that a certain unit or ability from a doctrine would give you a significant advantage when used. My personal favourites are Blitzkrieg before...
Strategy Guide

Airborne Company Units & Abilities

Tuesday, 3 Feb 2009
Guide written by Rizky & warhawksA very versatile Company that compliments any strategy the player uses. Airborne Company comes with the best emergency anti-vehicle units in the game, allowing the player to instantly drop airborne or anti-tank guns anywhere on the map within line of sight. In...
Gameplay Tip

General Tip of the Week #83 - Tactical Theory

Tuesday, 27 Jan 2009
An explanation of the theory behind playing aggressive or defensive with your army. For a more in-depth guide on the how-to behind such tactics, check out Surprise's two articles Attack in Company of Heroes and Defense in Company of Heroes.Tactical TheoryIn player vs player multiplayer games of...