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Kanes Wrath

Kane's Wrath Ladder Wars Finals Season 1
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Kanes Wrath Strategies

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Gameplay Tip

Tip of the Week #16 - The Mouse and Contextual Tab

Saturday, 12 Jul 2008
The mouse is the most important piece of hardware in all RTS. It is a lot more important than the keyboard and its hotkeys. Without the mouse, you can't even command your army. C&C3 has its very own Contextual Tab; most players will think it's only a tab to view what you have queued for...
Gameplay Tip

Tip of the Week #15 - Silos

Saturday, 5 Jul 2008
The Tiberium Silo is definitely the under dog of the defense structure particularly because of its uselessness, however they can be of some use due to their cheap cost and fast build speed. Of course their main priority is to store tiberium but this tip of the week will show you some plausible...
Gameplay Tip

Tip of the Week #14 - Base Defense Positioning

Saturday, 28 Jun 2008
Base Defenses have a greater tactical role in Kane's Wrath than Tiberium Wars and placing them in the right spot at the right time can win you the battle. Many players tend to spam them without thinking if it will have any tactical value or strategic positioning, but with this guide and a little...
Gameplay Tip

Tip of the Week #13 - Harvester Micro

Saturday, 21 Jun 2008
Nothing can be more annoying than losing a harvester early on. Most players live by the motto "the best defense is a good offense," but this can leave your harvesters wide open for attack. Its better to follow the mantra "the best defense is the one that exists". There will come a time when you...
Gameplay Tip

Tip of the Week #12 - Call For Transport

Sunday, 15 Jun 2008
Call for Transport is a very important tool that both GDI and Nod can use once they deploy an Airfield. The transport can be used to transport Engineers long distances, provide some mid game harassment, and push around Commandos. EngineersWith the nerf of Engineers in Kanes Wrath forces those of...
Gameplay Tip

Tip of the Week # 11: Leading Your Shots

Sunday, 8 Jun 2008
Learning how to lead shots with your units in CnC3 is very important, and can be vital to the success of certain units. If you are having trouble properly controlling Artillery units, ZOCOM Orcas, or any other unit you are having trouble targeting, this TotW will explain the art of force firing...
Gameplay Tip

Tip of the Week #10 - Map Awareness and Scouting

Sunday, 1 Jun 2008
With even more ways to pull out wins and strategies in the world of CnC3, the community is in dire need of this TotW. There are a few ways to easily check yourself before you wreck yourself, and navigate your way around the map fluently and minimize the risk of allowing a sneak attack.First, lets...
Gameplay Tip

Tip of the Week #9: Mines

Monday, 26 May 2008
Mines can play an important factor in any ground battle. A single mine drop can turn the tide of battle in your favor, whether it halts reinforcements, stops an Engineer or even cripple your foe's armor. In Kane's Wrath there are 3 different types of mines: The GDI APC/ST MRV Mines, the Nod Mine...
Gameplay Tip

Tip of the Week #8 - Cultists

Sunday, 18 May 2008
The Cultists is a Traveler-59 exclusive unit. Each squad is capable of controlling one enemy unit at a time until that unit dies, and then it is able to recapture another unit. The Cultist isn't a very fast unit, and is vulnerable to anti-infantry attacks. That said, once you make your capture,...
Gameplay Tip

Tip of the Week #7 - The Hammerhead

Saturday, 10 May 2008
With the release of Kane's Wrath, GDI has obtained a rather versatile new unit in the Hammerhead. With the option of being upgraded with a few different upgrades and the option to garrison near any units you can think of, the possibilities are near endless for this unit.Before we get started, it...