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Kanes Wrath

Kane's Wrath Ladder Wars Finals Season 1
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Kanes Wrath Strategies

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Gameplay Tip

Kane's Wrath Tip #100 Special - Mythbusters!

Thursday, 16 Sep 2010
Welcome to the 100th Tip of the Week for Kane's Wrath! For this special occasion, we are doing something slightly different - we present you the Kane's Wrath Mythbusters!Not to be confused with two resident experts on the Discovery Channel who go around sticking loaded guns into ovens and...
Gameplay Tip

Tip of the Week #99 - Map Control

Thursday, 12 Aug 2010
This week's tip involves one of the major aspects of the game: Map Control. We will discuss what it means, how to get it, and how to maintain it.Having map control means maintaining the map's key points and controlling the flow of the game. There are many ways to obtain map control, from simply...
Gameplay Tip

Tip of the Week #98 - Advanced CFT Tactics

Sunday, 23 May 2010
Do you hate Orcas? Tired of those GDI flyboys darting in, sniping your Harvesters, Shatterers, Tripods, or any other kind of expensive vehicle, forcing you to spend precious money building something other than the MARV, Hexapod, or Redeemer? Do Firehawks annoy you when they swoop in, pound your...
Strategy Guide

Map Guide: Tournament Rift

Sunday, 16 May 2010
Tournament Rift is one of the most popular 1-vs.-1 maps in Kane's Wrath and indeed inTiberium Wars. The map is fairly flat and very open, with lots of space and many expansions.Date: May 16, 2010Game: Kane's Wrath 1.02Author: David.CNCBoth players start at either side of the map with a small...
Gameplay Tip

Tip of the Week #97 - Countering Firehawks

Thursday, 15 Apr 2010
Firehawks are GDI's ultimate weapon when it comes to late-game harassment. With Stratofighter Boosters providing harassment potential anywhere on the map and packing sufficient firepower to level even the Construction Yard when en masse, these swift aircraft can destroy any player who does not...
Gameplay Tip

Tip of the Week #96 - Scrin Scouting and Anti-Scouting

Tuesday, 6 Apr 2010
This is the final part of the scouting and anti-scouting trilogy. This tip of the week will go through the Scrin factions, their scouting units and tactics, and their anti-scouting units and tactics. This guide will cover the three factions in general and then detail any specific sub-faction...
Gameplay Tip

Tip of the Week #95 - Effective Bike Strategies

Tuesday, 30 Mar 2010
Bikes are a part of practically every game you see that involves any of Nod factions. Why? Because they are the one unit that can cover the most amount of the map in the shortest time, can anti-scout lone units because of its speed, range and weapon damage output. A single Attack Bike only costs...
Gameplay Tip

Tip of the Week #94 - Breaking Nod Turtles with Reaper

Wednesday, 24 Mar 2010
The Nod turtle, also known as camping. A strategy used by some, hated by many. However, no players really have a reason to hate it besides those dedicated to factions lacking in artillery: ZOCOM and Reaper-17. However, with the case of the latter, there really is no reason to hate it. It isn't...
Gameplay Tip

Tip of the Week #93 - Stormriders

Wednesday, 17 Mar 2010
If you had been following the Tips of the Week in the last months, you might have stumbled upon one about the Scrin's main ground-based harassment unit, the Mechapede, and seen it described as the Scrin equivalent of the Tib Core Bike. Well, now here's a tip about the Scrin's aerial harassment...
Gameplay Tip

Tip of the Week #92 - Orca Micromanagement

Tuesday, 9 Mar 2010
Fast and potent, Orcas are capable of rapidly destroying any Harvesters or tanks not protected by heavy anti-air. Most players will include anti-air units with their forces, however, excluding heavy anti-air spam or particularly lethal units, it is still possible to perform cost-effective Orca...