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Kanes Wrath

Kane's Wrath Ladder Wars Finals Season 1
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Kanes Wrath Strategies

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Gameplay Tip

Tip of the Week #40 - Cliff Jumpers

Sunday, 28 Dec 2008
1.02 brought some much-needed fixes to some commonly overlooked units, bringing them back into the game and giving them upgrades or highly-microable abilities. Three of these units, Shock Troopers, Zone Troopers, and Zone Raiders, have a very responsive "jump" ability that allows them to exploit...
Gameplay Tip

Tip of the Week #39 - ZOCOM Orcas

Sunday, 21 Dec 2008
The ZOCOM Orca is the modified version of the GDI unit and is most commonly known for its sonic charges, which shred groups of ground targets. However, the Zorca has had a troubled past throughout Kane's Wrath history and has mostly been forgotten in patch 1.01 due to its small ammo capacity:...
Gameplay Tip

Tip of the Week #38 - The All In Shadow Team Rush

Sunday, 14 Dec 2008
Do you remember the very first episode of Command School? The very first user submitted strategy was dubbed "the ultimate shadow team rush" and the strategy worked almost autonomously. With the release of patch 1.01 for Kane's Wrath, however, the Shadows were left in the shadows. No longer is...
Gameplay Tip

Tip of the Week #37 - Tiberium Troopers

Wednesday, 10 Dec 2008
Tiberium Troopers are the Marked of Kane's anti-infantry support troops. With the redundancy of flame weapons from Kane's chosen army, these futuristic warriors are his only garrison clearing units in the game. However, Tiberium Troopers are not as powerful against their intended enemies,...
Gameplay Tip

Tip of the Week #36 - Orca Strike

Wednesday, 3 Dec 2008
Orca Strike is an ability spammed fruitlessly by some, while neglected by many due to its low cost yet fairly weak payload. However, there are many cost effective uses for this support power, which, when used correctly, can boost your game considerably.The power costs $500 to use, and has a...
Gameplay Tip

Tip of the Week #35 - Aggressive Steel Talon Expansion

Monday, 24 Nov 2008
Steel Talons is known to be one of the underlings on 1.01 Kane's Wrath, sharing the spot with ZOCOM; there aren't many tactics that can be provided by its unique units only, but this week I will be showing you how to successfully execute an aggressive expansion which, if done correctly, can...
Gameplay Tip

Tip of the Week #34 - Identifying Upgraded Scrin Units

Monday, 17 Nov 2008
To close down the trilogy, we are now going to look at the upgrades of the evil alien race, the Scrin. One thing that should be noted about Scrin is that you can't see the upgrades the Scrin player has purchased on the tech buildings, unlike GDI or Nod. Vanilla ScrinNerve CenterAttenuated...
Gameplay Tip

Tip of the Week #33 - Identifying Upgraded Nod Units

Monday, 10 Nov 2008
In continuation of last week's Tip of the Week we will showcase the Brotherhood of Nod units and buildings to help you identified those superior peripherals. Many of their units can be upgraded, but sometimes the difference is visually hard to spot, so this easy-to-use guide will help to...
Gameplay Tip

Tip of the Week #32 - Identifying Upgraded Units

Tuesday, 4 Nov 2008
Ever been in that situation where you've wondered why your 50 Scorpions just got raped by his 30? Or indeed why that guy's tank is glowing blue and simply won't die? If yes, then you've probably failed to work out what the unit upgrades look like, and have thus failed to take them into account...
Strategy Guide

Economy Guide

Wednesday, 29 Oct 2008
Everything you need to know about Kane's Wrath economy.Harvester to Refinery Efficiency1 Harvesters/Refinery = ~$2000/min (efficiency=100%)2 Harvesters/Refinery = ~$4000/min (efficiency=100%)3 Harvesters/Refinery = ~$5500/min (efficiency=90%)4 Harvesters/Refinery = ~$6000/min (efficiency=75%)5...