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League of Legends Strategies

The League of Legends Beginner's Guide
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Hero Guide

Rammus Advanced Guide

Friday, 17 Sep 2010
Rammus is a very powerful and tough champion. He works in nearly any team comp, simply because he is a tank and deals quite a bit of damage. Rammus needs to be played as a tank to take advantage of his armor which transfers to damage dealt. When playing Rammus, you goal is to build him with...
Gameplay Tip

Critcal Damage or Critical Chance?

Sunday, 12 Sep 2010
There is much debate about which stat is most beneficial in runes. Critical Damage Runes or Critical Chance, this tip will show you the difference of damage output based on your choice of runes.Gangplank crits for 284 damage on the enemy Sivir player. This Gangplank has only 24% Critical Chance...
Hero Guide

Veigar Advanced

Wednesday, 8 Sep 2010
Veigar is a mage who excels at destroying enemy casters and possesses a great nuke combo making him a prime pick against any team likely to be packing AP. Like most casters he relies on his team to babysit him while he unloads his nuke.Champion Team CompsAn AoE composition fits well with Veigar...
Strategy Guide

Picking it for the Team!

Friday, 3 Sep 2010
With the recent addition of Ranked Games, we have to actually think and try to decide a counter pick for the enemy team. Of course it depends on what spot you've taken in the Ban and Pick phase. This TotW will give you a pretty good idea of how to help your team get a strong composition! Banning...
Gameplay Tip

Spectacular Shadow

Sunday, 29 Aug 2010
Have you ever been retreating from a fight as Akali and use Twilight Shroud to aid in your escape, but were still unable to get away? A useful way of escaping without even leaving your shroud is packing teleport. Doing so, you will have no need to leave your shroud and simply teleport to a...
Hero Guide

Fiddlesticks Advanced

Saturday, 28 Aug 2010
Fiddlesticks is a mage hero with the sole purpose of ganking the enemy team and picking them off one by one. Picking Fiddle will supply your team with anti mage capabilities and a great surge of magical output. Fiddlesticks can be played as a jungler or a laner, but he must always have mage...
Gameplay Tip

Stuns Versus Slows

Sunday, 22 Aug 2010
There are some people that concentrate a lot on Crowd Control abilities, but mostly people want stuns for teamfights. Now the better question is when are slows more useful then stuns? Slows may not be as effective in teamfights but in ganking a slow can dominate a stun.The best part of a stun is...
Hero Guide

Singed Advanced Guide

Wednesday, 18 Aug 2010
Singed is a solid pick for any team in need of ganking and initiating as well as granting superb lane control in the early phases of the game right up to the finishing push. His power lies in speed and the ability to disrupt enemies and handing them over to your team on a silver platter.Champion...
Gameplay Tip

Holding a 2v1

Monday, 16 Aug 2010
It is often advantageous for a team to have one champion jungling, this means two lanes can have extra experience, and also sets up a lot of ganks. However, the whole benefit of the creep killing fifth is made completely null if he who lanes 2v1 cannot hold his lane. With the following tips and...
Hero Guide

Poppy Advanced

Wednesday, 11 Aug 2010
Poppy is a versatile choice for a melee damage dealing role. She has her own stun in Heroic Charge, which can almost always be landed and doubles as a closing ability, has good damage dealing and chasing synergy in Paragon of Demacia and her passive gives her a great deal of survivability when...