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Red Alert 3

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Red Alert 3 Strategies

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Gameplay Tip

Tip of the Week #5 - Anti-Tank Infantry

Sunday, 30 Nov 2008
Some of the most fundamental, and basic units used in each and every game are the basic Tier 1 Anti-Tank Infantry. They are useful at any point in the game due to their effectiveness at countering the main threat to your base: tanks and aircraft. There are many ways to improve your usage of these...
Strategy Guide

Secret Protocol Guide: Part 2 - The Soviets

Friday, 28 Nov 2008
Soviet Protocols are centralized around Orbital Dumb, Desolator Airstrike and Magnetic Satellite and there are many cross-overs between the powers to make them more effective. Since Soviets are centralized around armored units, most of the upgrades are designed to help boost armor's...
Strategy Guide

Secret Protocol Guide: Part 1 - The Allies

Wednesday, 26 Nov 2008
Welcome to part one of the Secret Protocol Guide – The Allies. The Allied Protocols are not as direct as those from the other two factions in terms of damage dealing, except the Time Bomb line, which is more direct but gives more than enough warning ahead of time to avoid the attack. The...
Strategy Guide

Map Overview Part 3 - Temple Prime & Cabana Republic

Sunday, 23 Nov 2008
We're back with the beta edition of our Map Overview obviously featuring the two maps that were part of the Red Alert 3 Beta. This is primarily to fill in those players who did not get a chance to play on these two maps and also serves as a good review for those who simply haven't played them...
Gameplay Tip

Tip of the Week # 4 - Dolphins and Hydrofoils

Saturday, 22 Nov 2008
Over the course of the beta, there were many issues that bugged players, one such issue was the viability of Allied naval gameplay, especially being able to take back the sea from a well entrenched enemy. But after a while players found ways to utilize combinations of units that proved effective...
Gameplay Tip

Tip of the Week #3 - Dealing With Turtlers

Saturday, 15 Nov 2008
Turtlers can be an annoyance in all RTS games and Red Alert 3 is no exception. These players are really the bane of any player's existence regardless of skill level. They prolong the game, they often do not realize when they are doomed and it can take a significant amount of time to topple their...
Strategy Guide

Map Overview Part 2 - Fire Island and Battlebase Beta

Saturday, 15 Nov 2008
This week's Map Overview takes a look at Fire Island and Battlebase Beta, two of the more diverse maps in terms of location, a jungle island at night and the other on a floating mechanical fortress. They are played fairly often on the ClanWars league and both are on the Ranked 1v1 Automatch...
Gameplay Tip

Tip of the Week #2 - 2v2 IFV Combos

Saturday, 8 Nov 2008
While there has already been a spotlight on the IFV for solo play, the full extent of the IFVs ability has not been covered as of yet. Since IFVs change so drastically with each different unit placed inside, 2v2 combinations can be quite useful in the right circumstances. This Tip of the Week is...
Strategy Guide

Map Overview Part 1 - Infinity Isle and Industrial Strength

Friday, 7 Nov 2008
Infinity Isle Map Walk ThoughInfinity Isle is a relatively small map with plenty of surrounding water but the main action is mainly focused on the ridge between the two players. This map is perfect for intense early action and throughout the match both players are hemmed in within easy reach of...
Gameplay Tip

Tip of the Week #1 - Queuing Orders

Saturday, 1 Nov 2008
The Red Alert 3 interface is designed to be as helpful as possible to players. On the right-side sidebar, you can select a unit or group of units which are represented by icons, the number of units selected is shown also. If you double click on a unit icon, then all of that type will be selected....