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Red Alert 3 Strategies

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Empire Tip of the Week #7 - Yuriko Omega

Friday, 19 Sep 2008
Yuriko Omega is perhaps the most disturbed unit in all of Red Alert 3, judging by her vocals, but that can easily be forgiven for many reasons. Being a Japanese Schoolgirl in a miniskirt, she has the ability to WTFPWN anything that comes her way with a simple click of the mouse. She does have...
Gameplay Tip

Allied Tip of the Week #7 - Vindicators

Wednesday, 17 Sep 2008
The Allies Harrier from Red Alert 2 is back in Red Alert 3 as the Vindicator. This quick strike unit is extremely useful in taking out light infantry, vehicles, and does a fair job against structures as well. While it doesn’t have a flashy secondary ability like most units in Red Alert 3, the...
Gameplay Tip

Soviet Tip of the Week #7 - Twinblades

Monday, 15 Sep 2008
Twinblades received a significant buff as a result of patch 1.05 and are now more effective than ever. They have always been very effective at taking out enemy armor but now they are strong enough to withstand some anti-aircraft fire and are much more versatile when mixed with a tier two or three...
Gameplay Tip

Empire Tip of the Week #6 - Burst Drones

Friday, 12 Sep 2008
Burst drones are a very flexible scout unit and at the same time, can be very effective at harassing your opponents units and economy. With the ability to fly, burst drones have no limitations in terms of mobility but of course you have to be wary of enemy anti-aircraft units and base defenses....
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Allied Tip of the Week #6 - Javelin Soldiers

Wednesday, 10 Sep 2008
The Javelin Soldier is one of the more basic Allied infantry, but also one of the more feared. This anti-armor and anti-air infantry is an early game power house when combined with Peacekeepers, IFVs, or even garrisoned in buildings. The secondary ability, Laser Lock, makes the Javelin Soldier...
Gameplay Tip

Soviet Tip of the Week #6 - The Dreadnaught

Monday, 8 Sep 2008
As the flagship of the Soviet navy, the Dreadnaught is a powerhouse, able to inflict a massive amount of damage on its own. However, as a tier 3 capital ship, it is a prime target for your opponent and can be easily taken out if you have no supporting units nearby. A single Dreadnaught, if...
Gameplay Tip

Empire Tip of the Week #5 - The Shinobi

Saturday, 6 Sep 2008
The Shinobi is the Empire's mid-late game infantry unit which is often overlooked. The Shinobi is able to maintain a strong battlefield presence and since it is also an infiltrator, bringing a couple with you into battle has very positive consequences. His secondary ability also allows him to...
Gameplay Tip

Allied Tip of the Week #5 - Assault Destroyers

Wednesday, 3 Sep 2008
One of the greatest units in the allied arsenal, and one of the greatest Tier 2 vehicles available, the Assault Destroyer has a respectable anti-tank role, high armor, an extraordinary secondary ability and good mobility due to being amphibious. They are able to crush most units due to their...
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Soviet Tip of the Week #5 - Akula Submarines

Monday, 1 Sep 2008
Akula submarines are arguably the most effective Soviet naval unit in Red Alert 3. They can submerge to avoid most units and tier 1 base defenses, they have a very powerful secondary ability that can easily rip apart enemy units and structures alike, and they can take a few hits before going...
Gameplay Tip

Empire Tip of the Week #4 - VX/Tengu Micro

Saturday, 30 Aug 2008
Empire has a very unique core set of units that when controlled effectively can really dominate both the land and the skies with relative ease. With the Tengu and Chopper VX, players can switch from ground to air in a split second to either take out enemy forces in the ground or skies. This tip...