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Red Alert 3 Strategies

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Gameplay Tip

Allied Tip of the Week #4 - The Century Bomber

Wednesday, 27 Aug 2008
Red Alert 3 offers up some new toys to the Allied arsenal, but one of the deadliest is the Century Bomber. This long range bomber is great for flattening structures and heavily damaging closely packed units. Another new feature, which is reminiscent to older Red Alerts, is the Century Bombers...
Gameplay Tip

Soviet Tip of the Week #4 - Tesla Troopers

Monday, 25 Aug 2008
The tesla trooper's primary function is to serve as an advanced anti-tank unit, however due to its 'tesla technology,' it also one-shot any infantry unit (including commandos) allowing it to be an impromptu sniper if you are in a tough position or in the middle of your opponent's base. The...
Gameplay Tip

Empire Tip of the Week #3 - Yari Minisubs

Friday, 22 Aug 2008
The Yari Mini sub is a very situational naval unit and is a very viable unit for harassment or a full on attack. On cabana republic, the fact that both MCVs start off in the water make the yari mini sub potentially deadly if your opponent invests a lot of money into placing his important...
Gameplay Tip

Allied Tip of the Week #3 - The Cryocopter

Friday, 22 Aug 2008
New to the Allies in Red Alert 3 is cryo-technology, and aside from the support powers, the Cryocopter is the only Allied unit to harness this power. While it does not have a directly damaging weapon, it is a great support unit, allowing players to freeze or shrink units.Freeze BeamThe main...
Gameplay Tip

Soviet Tip of the week #3 - Hammer Tank

Tuesday, 19 Aug 2008
Hammer tanks are the back bone of any tier 2 army and are staples of a soviet late game armored assault. They are the hardest hitting tier 2 main battle tank and along with their secondary ability, they can dish out a ton of damage before they are taken out themselves. The leech beam allows...
Gameplay Tip

Empire Tip of the Week #2 - Sudden Transport

Monday, 18 Aug 2008
The Imperial Sudden Transport is an underused troop transport which has a lot of potential for sneaky (albeit risky) strategies. The fact that it can disguise itself as any vehicle on the field and as a result, it makes it a very unpredictable part of any imperial army. DisguisingThere are...
Strategy Guide

How To Check A Player's Tech Level

Sunday, 17 Aug 2008
Red Alert 3 has three levels of ‘Tech Tiers’ within the game that unlock more advanced / powerful units, and structures. Falling to far behind in the tech tree will make life incredibly tough, and attempting to catch back up when your enemy is bombarding you with more advanced units is easier...
Strategy Guide

How To Stop Rushers & Rushing

Thursday, 14 Aug 2008
Disclaimer. This guide will probably sound condescending, there’s no avoiding it. If you’re the type who is sensitive to condescending writing, feel free to stop reading and continue to lose games online. If you’re the type who is struggling with fighting off aggressive players, you care about...
Gameplay Tip

Allied Tip of the Week #2 - Spies

Thursday, 14 Aug 2008
Returning to the Allied ranks from the previous Red Alert games is the Spy, with Sean Connery-like accent and all. The Allied infiltration specialist is an extremely versatile unit being able to walk right into an enemy base disguised as enemy infantry, infiltrates and sabotages enemy...
Gameplay Tip

Soviet Tip of the Week #2 - Sickles

Tuesday, 12 Aug 2008
The Soviet Sickle is a very flexible and valuable part of any soviet army as it provides effective early game harassment, anti-infantry capabilities, and scouting elements all into one spider-like package. The can be considered the big brothers to the evil terror drones and can deliver a hard...