Sunday, 10 Aug 2008
Terror Drones are a terror to have running around the battlefield against you. With some basic micro techniques and a couple of the right units described here, you'll be able to effectively counter Terror Drones. If with your scouting, you find out that your opponent has made a couple of Terror...
Saturday, 9 Aug 2008
The very first tip of the week for the Empire will focus on countering the “dreaded” all-in Stingray build. There are three videos, each illustrating how the same basic build order can lead to three very distinct counters to Stingrays. Counter 1: Burst DronesKey Points:A defensive turret at the...
Thursday, 7 Aug 2008
This is a simple strategy for the Allied army in Red Alert 3 which includes a solid build order, key unit descriptions, power point choices and a powerful economy with tips included on how best to expand and combine units. If you need a basic build order as Allies and would like to try something...
Wednesday, 6 Aug 2008
Since Red Alert 2, the IFV has been the most versatile unit at the Allies disposal. Alone it is a fairly cheap scouting, anti-air, anti-vehicle, and troop carrying unit, but with the addition of certain infantry, it can be much more. The IFV combinations fall into three categories,...
Monday, 4 Aug 2008
Terror drones are an extremely flexible part of any soviet army and they are viable in every stage of the game. From early harassment to mid-game support and even late game battles, these little monsters can turn the tide of the battle using both their primary and secondary abilities. Early game,...
Wednesday, 30 Jul 2008
The Soviet faction relies on very powerful armored units to destroy its enemy. These units may not be as high tech as the Empire of the Rising Sun’s or as innovative as the Allied units, but they still pack a very powerful punch. The Soviet faction’s unique teching makes it slightly harder than...
Saturday, 26 Jul 2008
This guide is for anyone who is interested in learning the fundamentals of playing an RTS game, and playing RA3 in particular. It will not go into advanced detail. Rather, it will touch upon the basic concepts behind RA3 and how to align your play style with what RA3 requires. It’s a “getting...