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Rise of the Witch King

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Rise of the Witch King Strategies

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Gameplay Tip

Tip of the Week #3: Attacking and Defending Resource Buildings

Friday, 8 Feb 2008
In this guide I speak of clumping, if you don't know what that is, or how it works, take a look at The Clumping Guide.Attacking Resource BuildingsWhen you attack a resource building, you of course want to take as little damage as possible, but on the other hand, you want to deal as much damage as...
Gameplay Tip

Tip of the Week #2: First of the King's Men

Wednesday, 23 Jan 2008
This tip examines at the new, improved Morgomir and how he has been changed by Unofficial 2.02. There were several fundamental flaws in his abilities, and as a result he was not used so often, certainly not as commonly as Hwaldar and Karsh.Let's take a look at Morgomir.His basic strengths have...
Gameplay Tip

Tip of the Week #1: Hey Half-Trolls, Hurry it Up!

Sunday, 20 Jan 2008
Hello everyone and welcome to U2.02's first Tip of the Week! Thanks to the release of 2.02, many aspects of RotWK's gameplay have now been "unlocked," so to speak. Previously unused units, structures, heroes, and powers have now suddenly become useful, thanks to the drastic improvements to...
Strategy Guide

Erech - A Complete Guide

Friday, 18 Jan 2008
The front lines in any war are dark and dangerous places, and any soldier can be easily caught off-guard if unprepared. Have no fear though! I am here to enlighten you on the newest battlefield for The Rise of the Witch-king; U2.02's one versus one map, Erech.Erech was designed to be symmetrical,...