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Rise of the Witch King

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Rise of the Witch King Strategies

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Gameplay Tip

Towers of Death

Thursday, 21 Apr 2011
The dark towers of Angmar have evolved to suit the fast pace of this age. Changes from 2.01 to 2.02Like all battle towers, Angmar Towers now cost 400 resources to build and 200 to upgrade, but only have one garrison slot. These changes obviously make battle towers more useful overall, but less...
Strategy Guide

Dwarven Hero Guide

Thursday, 14 Apr 2011
The mighty Dwarven race is considered the tank faction of Middle-earth. Dwarven units can absorb massive amounts of damage and in turn forcefully deal it back on their opponents. The heroes are the added strength to this bearded nightmare. Understanding when to get them and how to effectively use...
Strategy Guide

CaH Elf Archer build

Thursday, 7 Apr 2011
Welcome to the first Create-A-Hero building guide! This guide is about how to get the most out of your Elven Archer. Few different builds are introduced here, for both normal games and custom maps. After the lists there are explanations why each power is best at that specific level.Hero...
Strategy Guide

Men of the West Hero Guide

Thursday, 31 Mar 2011
Welcome to the Men of the West Hero Guide! In this guide, every Men of the West hero and how it can be used in different situations will be explained. The Men of the West have more heroes than any other faction so an understanding of each hero and their strengths and weaknesses is very important....
Gameplay Tip

Understanding Dire Wolves

Thursday, 24 Mar 2011
"Trolls and Wolves will rise from our new den!" - Angmar BuilderIn 2.01, many players completely ignored this unit, and rightly so. It was in 'dire' need of help! Dire Wolves did almost no damage versus structures and they were only purchased to counter pikemen because they were too vulnerable...
Strategy Guide

Goblin Hero Guide

Thursday, 17 Mar 2011
Welcome to the Goblin Hero Guide. This guide focuses on the four Goblin heroes and how to use them and their skills at their full potential. The four Goblin heroes are Azog, Gorkil, Shelob and Drogoth. Each one of the them is very useful, and they each have some handy abilities. Goblin units need...
Strategy Guide

Attack Troll Guide

Thursday, 10 Mar 2011
These brutes from Gorgoroth are no mere trolls. They know black speech, the language of Mordor, and they wield large clubs. They also think more quickly than their cavernous underlings, the Cave Troll.How to get the Attack TrollThese mid to late-game trolls are purchased from a Troll Cage, which...
Gameplay Tip

Mountain Troll Madness

Friday, 4 Mar 2011
My master Sauron the Great bids thee welcome...In today's tip I'm going to tell you about one of Mordor's greatest units: the Mountain Troll.Let's look at basic facts about this unit to start things off:Available from a level 1 Troll CageCosts 500 resources to purchaseHas a speed of 70, which is...
Strategy Guide

Map Guides

Friday, 4 Mar 2011
Map Awareness Part 2: 2v2 MapsThere have been six new 2v2 maps since the birth of 2.02. They are: Anorien II, Emyn Arnen II, Far Harad, Shire, Tournament Anorien and Tournament Rohan. All of these fantastic maps can be used in ClanWars too. This map is a classic. Anorien II was transferred...
Strategy Guide

Elven Hero Guide

Friday, 25 Feb 2011
No other faction possesses the grace, cunning, and deadly accuracy of the Elven heroes. Each hero has unique strengths and weaknesses, which is why it's important to know how to use them correctly against the enemy. Understanding when to get certain heroes and how to use them will help you excel...