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Rise of the Witch King

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Rise of the Witch King Strategies

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Gameplay Tip

Tip of the Week #34: Porcupine Formation

Monday, 26 Jul 2010
ClanWars players don't use Porcupine Formation very often for two main reasons. First, Porcupine Formation has two big disadvantages. The first disadvantage is that using Porcupine Formation is basically the opposite of clumping: your units stay in formation and will only attack the enemy if he...
Gameplay Tip

Tip of the Week #33: Charge and Clump!

Sunday, 18 Jul 2010
Sometimes players are so busy fighting the enemy that they forget to clump their units to destroy buildings faster or kill heroes who don't have splash damage faster. But now I'm going to teach you a trick, how to clump using the Charge ability of a unit.In Rise of the Witch-King we have four...
Strategy Guide

2.02 Map Guides

Wednesday, 30 Jun 2010
Map Awareness Part 1: 1v1 MapsThe Unofficial 2.02 patch adds several new maps to the game, both 1v1, and 2v2. Hardly anyone (at least in the ClanWars community) seems to play them. There isn't really a Continue reading... Map Awareness Part 2: 2v2 MapsThere have been six new 2v2 maps since the...
Strategy Guide

The Old Forest and Lothlorien: Eryn Laer

Friday, 25 Jun 2010
Unofficial 2.02 has added numerous 2v2 maps to the game, but not many 1v1 maps. Up until now, the only new 1v1 maps in 2.02 were Thoon's Erech, released with the original 2.02 patch, and my own Tyrn Gorthad, released last month in Version 2.4. With Version 2.5, we have been doubling the amount...
Strategy Guide

An Introduction to 2.02 Changes

Thursday, 10 Jun 2010
I'll list all the major changes of 2.02, to save you the effort of reading the full changelog.General ChangesAll the power point trees have undergone huge changes and are balanced, so that there is no particularly better path.Hero build times and revive times are increased.Siege weapons are now...
Gameplay Tip

Tip of the Week #32: Awaken Wyrm

Sunday, 6 Jun 2010
The Awaken Wyrm power was almost never used in 2.01. The power was only taken in extremely late game, given that almost all of the powers on the Mordor and Goblins power trees were more cost-effective than the Wyrm was. As with all underpowered things in 2.01, the Wyrm has been balanced in 2.02...
Gameplay Tip

Tip of the Week #31: Stacking Made Simple

Monday, 31 May 2010
Stacking in 2.02 is so easy, even the caveman in the Geico commercial can do it, or understand it as the case may be. So why can't RotWK players? Anyone who's taken the time to read the 2.02 Stacking Guide knows exactly what's going on, but for those who haven't, this quick summary will prove...
Strategy Guide

Tyrn Gorthad

Sunday, 30 May 2010
Tyrn Gorthad is the new 1v1 map in Unofficial 2.02 Version 2.4. It's also the first new 1v1 map added in 2.02 since Erech, which was added in the original patch almost two and a half years ago now. That's why the addition of Tyrn Gorthad is a big deal. We're hoping that this map gets...
Gameplay Tip

Tip of the Week #30: The Spider Pit and Its Riders

Thursday, 27 May 2010
Cavalry is important in every match up and even more important for Goblins due to the fact that their warriors and archers are weak. According to that, a lot of players rely on early Spider Rider support to have ideal units for trampling and strong economy harassment. It always payed off on...
Gameplay Tip

Tip of the Week #29: 2.02 Gondor Archer Changes

Saturday, 1 May 2010
One of the many changes from 2.01 to 2.02 involved the early-game Men of the West ranged unit, Gondor Archers. Gondor Archers were not bad in 2.01, but they were generally considered underpowered for several reasons:An entirely new unit production building was necessary to purchase them.They had...