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Rise of the Witch King

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Rise of the Witch King Strategies

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Strategy Guide

Isengard 2.01 to 2.02 Transition Guide

Wednesday, 30 Dec 2009
I'm going to be giving you an introduction to the 2.02 Isengard faction. Although not a lot has changed, there have been a few critical changes that you need to know about in order to succeed in 2.02.When I see I'm versus Isengard in a game my first thought is "Ah crap," mainly due to the fact...
Strategy Guide

Men 2.01 to 2.02 Transition Guide

Saturday, 19 Dec 2009
This is the 2.01 to 2.02 Men of the West Transition Guide. It's fair to say that in 2.01 Men was one of the weakest factions, it had trouble early game and was almost impossible for them to win a game versus Dwarves. Well not anymore! Men has become a strong faction due to 2.02 balance changes,...
Strategy Guide

Goblins 2.01 to 2.02 Transition Guide

Friday, 11 Dec 2009
Hi! Welcome to the Goblins 2.01 to 2.02 transition guide, in this guide I will explain some of the changes that have happened to the Goblin faction since the creation of 2.02.It's fair to say that in 2.01 Goblins was a one unit faction, where most others apart from Goblin Warriors were useless,...
Strategy Guide

2.01 to 2.02 Transition Guides

Tuesday, 1 Dec 2009
Men 2.01 to 2.02 Transition GuideThis is the 2.01 to 2.02 Men of the West transition guide. It's fair to say that in 2.01 Men was one of the weakest factions, it had trouble early game and was almost impossible for themContinue reading... Elves 2.01 to 2.02 Transition GuideThis short guide is...
Gameplay Tip

Tip of the Week #23: They'll Be Bugging Us No More!

Sunday, 4 Oct 2009
Have you ever had the problem with Wolf Riders when you order them to move or attack but the Thrall Master behind them is stuck in a strange spot and the Riders won’t move, except for an odd, slow, shaky movement forward? All you have to do to correct this is to select them and press the "S"...
Gameplay Tip

Tip of the Week #22: Special Abilities and Stances

Thursday, 27 Aug 2009
#eowyntable{border:1px solid black; border-collapse:collapse; margin:auto;} #eowyntable th, #eowyntable td{border:1px solid black; padding:5px;} #eowyntable td{text-align:center;} /*Must use eowyntable id in order to avoid breaking "My Menu" table outside the content*/Have you ever wondered if...
Strategy Guide

Mordor 2.01 to 2.02 Transition Guide

Saturday, 18 Jul 2009
It's pretty fair to say that, in 2.01, Mordor was a pretty boring faction to play. That's because EA decided, yet again, that one particular unit should be far stronger than all of the faction's other units, eliminating the necessity of unit mixing. In Mordor's case, that unit just happens to...
Strategy Guide

Angmar Strategy Archive

Saturday, 11 Jul 2009
Angmar 2.01 to 2.02 Transition GuideThe Angmar faction has had a large amount of changes in the 2.02 patch, which are important to understand in order to make the transition from 2.01 to 2.02 as easy as possible. This short guide is intended to show you some of the most important changes to the...
Strategy Guide

Goblins Strategy Archive

Saturday, 11 Jul 2009
Goblins 2.01 to 2.02 Transition GuideHi! Welcome to the Goblins 2.01 to 2.02 transition guide, in this guide I will explain some of the changes that have happened to the Goblin faction since the creation of 2.02. It's fair to say that in 2.01 Goblins was a one unit faction, where most others...
Strategy Guide

Mordor Strategy Archive

Saturday, 11 Jul 2009
Mordor 2.01 to 2.02 Transition GuideIt's pretty fair to say that, in 2.01, Mordor was a pretty boring faction to play. That's because EA decided, yet again, that one particular unit should be far stronger than all of the faction's other units, eliminating the necessity of unit mixing. In...