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Rise of the Witch King

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Rise of the Witch King Strategies

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Strategy Guide

Isengard Strategy Archive

Friday, 10 Jul 2009
Isengard 2.01 to 2.02 Transition GuideI'm going to be giving you an introduction to the 2.02 Isengard faction. Although not a lot has changed, there have been a few critical changes that you need to know about in order to succeed in 2.02. When I see I'm versus Isengard in a game my first thought...
Strategy Guide

Angmar 2.01 to 2.02 Transition Guide

Monday, 29 Jun 2009
The Angmar faction has had a large amount of changes in the 2.02 patch, which are important to understand in order to make the transition from 2.01 to 2.02 as easy as possible. This short guide is intended to show you some of the most important changes to the Angmar faction in 2.02, to help you...
Strategy Guide

Flanking Guide

Thursday, 14 May 2009
This guide will illustrate the art of flanking and demonstrate the general importance of flanking. Briefly described, flanking means attacking an enemy unit from the rear (behind) or, obviously, its flanks (left and right). This has two extremely important advantages: Firstly, the enemy unit...
Strategy Guide

2.02 Stacking Guide

Friday, 13 Mar 2009
The initial release of BFME II contained a highly-flawed system of leadership and buff stacking, filled with inconsistencies and exceptions, which was unsuitable for competitive players. (The system, which is now used only in the official 2.01 patch for RotWK, is described in Thorin's Leadership...
Gameplay Tip

Tip of the Week #21: Burrows

Wednesday, 4 Mar 2009
Today we have a very short Tip of the Week on Goblin's fortress Burrows expansion. In 2.01, Burrows was utterly useless, as it cost 700 resources to build, but only connected your Fortress to the tunnel network: you could get a makeshift Burrows expansion for cheaper just by building a Tunnel...
Strategy Guide

Elves 2.01 to 2.02 Transition Guide

Thursday, 26 Feb 2009
This short guide is intended to show you some of the most important changes to the Elven faction in 2.02, to help you easily transition from 2.01.Elven Units Elven units have changed only slightly from 2.01. The first change of note is to the basic Lorien Warriors, which are now slightly more...
Gameplay Tip

Tip of the Week #20: Combining Undermine with Cloud Break

Monday, 16 Feb 2009
Highly underestimated powers in the new patch, no doubt due to their previous uselessness, Undermine and Cloud Break are now both useful on their own, though not extraordinary. Undermine can be summoned under an army just like the Watcher (though for significantly less damage) before being used...
Strategy Guide

Far Harad

Thursday, 29 Jan 2009
Some of you may remember the first announcement a few months back about Far Harad, one of the two new 2v2 maps in 2.02c. This map was made specifically for 2.02c, and specifically for you the player. I know you're probably fairly streetwise at this point, so I won't bog you down with the obvious,...
Strategy Guide

Men Strategy Archive

Wednesday, 28 Jan 2009
Men 2.01 to 2.02 Transition GuideThis is the 2.01 to 2.02 Men of the West Transition Guide. It's fair to say that in 2.01 Men was one of the weakest factions, it had trouble early game and was almost impossible for them to win a game versus Dwarves. Well not anymore! Men has become a strong...
Strategy Guide

Elves Strategy Archive

Wednesday, 28 Jan 2009
Elven 2.01 to 2.02 Transition GuideThis short guide is intended to show you some of the most important changes to the Elven faction in 2.02, to help you easily transition from 2.01 and begin playing competitively. Elven units have changed only slightly from 2.01. The first change of note is to...