Meta-Game Magic: Pressuring Terran Openers (ZvT)
By vVv_Shaft
In today's ZvT meta-game, most Zerg are content with their fast hatchery opening. Generally speaking, after this, there are two approaches: 2 base with a macro-hatch, made famous by personalities like Stephano, or more eclectic styles like Nerchio's roach ling infestor composition, which employs roaches to get a third up earlier, instead of a macro hatchery.
Essentially, the Zerg meta-game in this match-up is defensive, and revolves around Hellions, working under the assumption that due to supply depot walls, bunkers, and OP marines, Zerg is not in a position to apply pressure early on. Not only that, but the assumption is, it's not beneficial to apply pressure early on -- afterall, those units are drones not made.
On this episode of Meta-Game Magic, vGAlkresh will be joining your host to discuss why this assumption is flawed, and explain how Zerg can apply pressure to the Terran based solely on his opener (rather than, say, a counter-attack that is dependant upon the Terran moving out), and why it is beneficial.
This episode begins by looking at two replays against vVvMurder to get an idea of Alkresh's style under controlled circumstances -- afterall, Alkresh played the game, so he knows it's a best-case scenario. Then we move on to live matches, starting with best of threes against lower ranked Masters players then progressing all the way to the top half of the Grand Master league, where anything can happen!