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StarCraft 2

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Protoss Unit Info

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Probe
Cost: 50min/1control
Built from: Nexus
Build time: 17s
Prerequisites: Nexus
Unit type: Ground, Mechanical, Hovering
Shield: 20
HP: 20
Ground attack: 5
Air attack: N/A
Range: 1
Armor: 0
Armor Type: Light
Upgrades: Ground Armor, Plasma Shields
Abilities: Gather resources

Zealot
Cost: 100min/2control
Built from: Gateway/Warp Gate
Build time: 33s
Prerequisites: Gateway/Warp Gate
Unit type: Ground, Biological
Shield: 50
HP: 100
Ground attack: 16 (8x2)
Air attack: N/A
Range: 1
Armor: 1 (+1)
Armor Type: Light
Upgrades: Ground Armor, Plasma Shields, Ground Weapons, Charge
Abilities: Charge

Stalker
Cost: 125min/50gas/2control
Built from: Gateway/Warp Gate
Build time: 42s
Prerequisites: Cybernetics Core
Unit type: Ground, Mechanical
Shield: 40
HP: 100
Ground attack: 10 (5x2) (+8 (4x2) vs Armored)
Air attack: 10 (5x2) (+8 (4x2) vs Armored)
Range: 6
Armor: 1
Armor Type: Armored
Upgrades: Ground Armor, Plasma Shields, Ground Weapons, Blink
Abilities: Blink

Disruptor
Cost: 50min/100gas/2control
Built from: Gateway/Warp Gate
Build time: 42s
Prerequisites: Cybernetics Core
Unit type: Ground, Mechanical, Hovering, Psionic
Shield: 40
HP: 40
Energy: 200
Ground attack: 10 (+3 vs Biological)
Air attack: 10 (+3 vs Biological)
Range: 5
Armor: 1
Armor Type: Light
Upgrades: Ground Armor, Plasma Shields, Ground Weapons, Hallucination, Khaydarin Talisman
Abilities: Hallucination, Force Field, Phase Shift

Immortal
Cost: 250min/100gas/4control
Built from: Gateway/Warp Gate
Build time: 50s
Prerequisites: Twilight Council
Unit type: Ground, Mechanical
Shield: 100
HP: 200
Ground attack: 20 (+15 vs Armored)
Air attack: N/A
Range: 5
Armor: 0
Armor Type: Armored
Upgrades: Ground Armor, Plasma Shields, Ground Weapons, Hardened Shield
Abilities: Hardened Shield

Observer
Cost: 25min/75gas/1control
Built from: Robotics Facility
Build time: 33s
Prerequisites: Robotics Facility
Unit type: Air, Mechanical, Robotic
Shield: 20
HP: 40
Ground attack: N/A
Air attack: N/A
Range: N/A
Armor: 0
Armor Type: Light
Upgrades: Air Armor, Plasma Shields, Gravitic Boosters
Abilities: Permanently Cloaked, Detection

Warp Prism
Cost: 200min/2control
Built from: Robotics Facility
Build time: 50s
Prerequisites: Robotics Facility
Unit type: Air, Mechanical, Psionic
Shield: 40
HP: 100
Ground attack: N/A
Air attack: N/A
Range: N/A
Armor: 0
Armor Type: Armored
Upgrades: Air Armor, Plasma Shields, Gravitic Drive
Abilities: Phase Mode(creates power field-allows warp in), Transport Mode(allows Transport)

Phoenix
Cost: 125min/75gas/2control
Built from: Stargate
Build time: 45s
Prerequisites: Stargate
Unit type: Air, Mechanical
Shield: 60
HP: 120
Energy: 200
Ground attack: N/A
Air attack: 20 (10x2)
Range: 4
Armor: 0
Armor Type: Light
Upgrades: Air Armor, Plasma Shields, Air Weapons
Abilities: Graviton Beam

Void Ray
Cost: 200min/150gas/3control
Built from: Stargate
Build time: 60s
Prerequisites: Stargate
Unit type: Air, Mechanical
Shield: 100
HP: 150
Ground attack: 6, 12, 24 (damage increases over time)
Air attack: 6, 12, 24 (damage increases over time)
Range: 4
Armor: 1
Armor Type: Armored
Upgrades: Air Armor, Plasma Shields, Air Weapons, Flux Vanes
Abilities: N/A

High Templar
Cost: 50min/150gas/2control
Built from: Gateway/Warp Gate
Build time: 42s
Prerequisites: Templar Archives
Unit type: Ground, Biological, Hovering
Shield: 40
HP: 40
Energy: 200
Ground attack: N/A
Air attack: N/A
Range: N/A
Armor: 0
Armor Type: Light
Upgrades: Ground Armor, Plasma Shields, Psi Storm, Khaydarin Amulet
Abilities: Psi Storm, Temporal Rift, Archon Warp

Dark Templar
Cost: 125min/100gas/2control
Built from: Gateway/Warp Gate
Build time: 42s
Prerequisites: Dark Shrine
Unit type: Ground, Biological, Psionic
Shield: 80
HP: 40
Ground attack: 45
Air attack: N/A
Range: 1
Armor: 1
Armor Type: Light
Upgrades: Ground Armor, Plasma Shields, Ground Weapons
Abilities: Archon Warp, Permanently Cloaked

Archon
Cost: 2 Templar can be High/Dark mix
Built from: Archon Warp
Build time: 17s
Prerequisites: Templar Archives/Dark Shrine
Unit type: Ground, Hover, Psionic
Shield: 350
HP: 10
Ground attack: 25 (+10 vs Light)
Air attack: 25 (+10 vs Light)
Range: 2
Armor: 0
Armor Type: Light
Upgrades: Ground Armor, Plasma Shields, Ground Weapons
Abilities: N/A

Carrier
Cost: 350min/250gas/6control
Built from: Stargate
Build time: 120s
Prerequisites: Fleet Beacon
Unit type: Air, Mechanical, Massive
Shield: 150
HP: 250
Ground attack: Max of 8 Interceptors
Air attack: Max of 8 Interceptors
Range: 8
Armor: 4
Armor Type: Armored
Upgrades: Air Armor, Plasma Shields, Graviton Catapult
Abilities: Build Interceptors

Interceptor
Cost: 25min/0control
Built from: Carrier
Build time: 15s
Prerequisites: Carrier, Fleet Beacon
Unit type: Air, Mechanical, Robotic
Shield: 50
HP: 50
Ground attack: 10 (5x2)
Air attack: 10 (5x2)
Range: 8
Armor: 0
Armor Type: Light
Upgrades: Air Armor, Plasma Shields, Air Weapons
Abilities: N/A

Mothership
Cost: 400min/400gas/8control
Built from: Nexus
Build time: 120s
Prerequisites: Fleet Beacon
Unit type: Air, Mechanical, Massive, Psionic
Shield: 400
HP: 400
Energy: 200
Ground attack: 8 (x8)
Air attack: 8 (x8)
Range: 7
Armor: 2
Armor Type: Armored
Upgrades: Air Armor, Plasma Shields, Air Weapons
Abilities: Vortex, Wormhole Transit, Cloaking Field

Colossus
Cost: 300min/200gas/6control
Built from: Robotics Facility
Build time: 75s
Prerequisites: Robotics Bay
Unit type: Ground, Mechanical, Massive
Shield: 150
HP: 200
Ground attack: 46 (23x2) Linear
Air attack: N/A
Range: 6
Armor: 1
Armor Type: Armored
Upgrades: Ground Armor, Plasma Shields, Ground Weapons, Extended Thermal Lance
Abilities: N/A