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CNC Zero Hour

Gla vs inf

#1-NickName  Nov 6 2020, 20:11 PM -

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Long game, lots of action (I think, only know my perspective on this one) and it came down to the last building.
#2FiRe^ArM  Nov 6 2020, 20:58 PM -

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This one is real epic game.
Can't believe it came out from two noobs tongue.gif laugh.gif
#3-NickName  Nov 6 2020, 21:42 PM -

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Watch it here on stream: https://www.twitch.tv/videos/793984230

Game starts after around 17 minutes.
#4fastAiR  Nov 7 2020, 13:49 PM -
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gg
Luckily forearm managed to repel your initial attack or it could have been a fast gg.

In that initial attack on the wf, shame you wasted those RPGs to a dragon, every unit matters.
I think I would have been tempted to build a stinger next to the first tunnel, not a second tunnel. You auto made a second tunnel, but you werent able to counter the dragons and outposts, so it was pointless essentially.
As nooby as a stinger may seem, it actually would have helped you alot there by assisting your tunnel and units vs the dragons and outpost, and it could even hve fired on the wf.

Lol at your eagerness to sell buildings, trying to be too smart biggrin.gif
Ihe initial sell was fine, because art and bomber were coming for sure, but after the initial use of those powers they will be out of sync, and neither is strong enuf to kill a supply alone unless combined with some other attack. So yea you made too many building sales when you heard artillery, when those structures could have survived.

Your float at one point was hideous

Sorry forearm I normally pay attention to one player mainly so dont have much to say in regards to you.
One thing I did notice tho, was that your units sat idle quite often when they could have been attacking or causing other mischief. Its not easy, but try keep track of them more and dont foprget them. So many times people alt path a drgaon to a great position and forget it and it dies, im massively guilty of that kind of thing.

And lol at your crush truck turning around and going back to the supply, once again because you looked away/forgot him for a second.
Nick was slow at initially getting a tunnel down at ther right supply that had your truck driven straight there and not turned around, he would have been successful in delaying that tunnel and supply. Number that crushing truck 3 or 4 so you can jnump to him fast, same as dozer for crushing, or terror running to enemy.
Think of all those things in the same way; Truck, Dozer, Terrorist and Mini gunner - All of them are harassing units in the extreme early game and all essentially perform the same task, denying workers and other infantry.

GG from both smile.gif
This post has been edited by fastAiR: Nov 7 2020, 13:56 PM
#5FiRe^ArM  Nov 7 2020, 14:00 PM -

Awards:
QUOTE(fastAiR @ Today, 19:19 PM)
gg
Luckily forearm managed to repel your initial attack or it could have been a fast gg.

In that initial attack on the wf, shame you wasted those RPGs to a dragon, every unit matters.
I think I would have been tempted to build a stinger next to the first tunnel, not a second tunnel. You auto made a second tunnel, but you werent able to counter the dragons and outposts, so it was pointless essentially.
As nooby as a stinger may seem, it actually would have helped you alot there by assisting your tunnel and units vs the dragons and outpost, and it could even hve fired on the wf.

Lol at your eagerness to sell buildings, trying to be too smart biggrin.gif
Ihe initial sell was fine, because art and bomber were coming for sure, but after the initial use of those powers they will be out of sync, and neither is strong enuf to kill a supply alone unless combined with some other attack. So yea you made too many building sales when you heard artillery, when those structures could have survived.

Your float at one point was hideous

Sorry forearm I normally pay attention to one player mainly so dont have much to say in regards to you.
One thing I did notice tho, was that your units sat idle quite often when they could have been attacking or causing other mischief. Its not easy, but try keep track of them more and dont foprget them. So many times people alt path a drgaon to a great position and forget it and it dies, im massively guilty of that kind of thing.

And lol at your crush truck turning around and going back to the supply, once again because you looked away/forgot him for a second.
Nick was slow at initially getting a tunnel down at ther right supply that had your truck driven straight there and not turned around, he would have been successful in delaying that tunnel and supply. Number that crushing truck 3 or 4 so you can jnump to him fast, same as dozer for crushing, or terror running to enemy.
Think of all those things in the same way; Truck, Dozer, Terrorist and Mini gunner - All of them are harassing units in the extreme early game and all essentially perform the same task, denying workers and other infantry.

GG from both smile.gif

No problem. You have already given reviews for my other replays and when I played against you. smile.gif
Most importantly it's firearm not forearm tongue.gif
#6fastAiR  Nov 7 2020, 14:27 PM -
Replays: 96 Game:
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QUOTE(FiRe^ArM @ Today, 14:00 PM)

Most importantly it's firearm not forearm tongue.gif

lol ;D
#7Moliere  Nov 7 2020, 18:01 PM -
Replays: 29 Game:
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Inf general on ECMs is similar to hum vee with snd : gla can't really deal against it without a palace. The difference is you're not even necessarly behind if GLA has palace, as you also get inferno canons and possibly migs ( vs jarmen, scud launcher and angry mobs ).

You should play the survival game into propaganda center powerspike more as inf, instead of trying to win fast with dragons. Not saying dragons are bad, if you can clear tunnels with them early it's great, but don't spam that many : GLA is the one that needs to get an early advantage there. Also try to fill outposts with a few minigunners to deal with annoying terrorist or opg trying to slow them down.

Having 1-2 helix in the mid-late game can be good to destroy tunnels and deny GLA the map control once you saw he popped off a tunnel somewhere else, or if you know he isn't building many more quads because it's not good vs your outpost-ecm army. But it's not a good "default" unit to build in that matchup in the midgame.


Spoiler
That tank hunter at the end walking so slowly to throw the final hit was hilarious to watch.
This post has been edited by Moliere: Nov 7 2020, 18:16 PM
#8fastAiR  Nov 7 2020, 19:13 PM -
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QUOTE(Moliere @ Today, 18:01 PM)
Inf general on ECMs is similar to hum vee with snd : gla can't really deal against it without a palace. The difference is you're not even necessarly behind if GLA has palace, as you also get inferno canons and possibly migs ( vs jarmen, scud launcher and angry mobs ).

You should play the survival game into propaganda center powerspike more as inf, instead of trying to win fast with dragons. Not saying dragons are bad, if you can clear tunnels with them early it's great, but don't spam that many : GLA is the one that needs to get an early advantage there. Also try to fill outposts with a few minigunners to deal with annoying terrorist or opg trying to slow them down.

Having 1-2 helix in the mid-late game can be good to destroy tunnels and deny GLA the map control once you saw he popped off a tunnel somewhere else, or if you know he isn't building many more quads because it's not good vs your outpost-ecm army. But it's not a good "default" unit to build in that matchup in the midgame.


Spoiler That tank hunter at the end walking so slowly to throw the final hit was hilarious to watch.

Nickname took 19 minutes to make a palace.

1 helix is enuf, the second is a waste, what point does it even serve. Nothing, inf never needs more than 1 lix as it cant have prop lix and thats the only second lix you ever want. 1 lix and migs far better imo

And dragon spam owns vs GLA always(before etch anyway), yea mini gunner can help but dragons are extremely annoying and OP. My criticism on the dragon use is the fact he didnt alt path any and left many sat idle, its a super a\nnoying harassing unit and if he sneaks them in its fking annoying. He just wasnt sneaky enuf, just watch my chinav game vs demo on evergreen lagoon, my dragons/powers/lotus killed or forced the sale of 12 supplys, 12 supplys x1500 = 18,000 on supplys alone, let alone the workers which also died.
This post has been edited by fastAiR: Nov 7 2020, 19:18 PM
#9FiRe^ArM  Nov 8 2020, 16:55 PM -

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Once I got rid of that supply and that stupid annoying dragon, I realized that it's my game. I just attack moved a TH to it and sat behind. I didn't know he has so low health. tongue.gif

Yes, many of my units were idle at many point in time. I don't look at mini map at all. Last week I played against him BBB with no radar whole game (in such big map and long game). Which makes me miss my units and sneaky worker/flamer/gat etc.

Spoiler
Don't call me MH tongue.gif
#10fastAiR  Nov 8 2020, 17:50 PM -
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QUOTE(FiRe^ArM @ Today, 16:55 PM)
Once I got rid of that supply and that stupid annoying dragon, I realized that it's my game. I just attack moved a TH to it and sat behind. I didn't know he has so low health. tongue.gif

Yes, many of my units were idle at many point in time. I don't look at mini map at all. Last week I played against him BBB with no radar whole game (in such big map and long game). Which makes me miss my units and sneaky worker/flamer/gat etc.

Spoiler Don't call me MH tongue.gif

I dont think BBB is a big map, but I often manage to hide on it for a good ten or fifteen minutes making bases at the oils and things, and when they kill one supply I drive dozer around in a circle and make a new supply as they move onto to kill the next supply. xD
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