Game Summary: An interesting game here, action packed first few minutes then some small skirmishes from time to time until a few decive battles at the end, are decided by deathgates in Kiri's favor. GG.
+got a good unit mix going near the end +decent economy building, but kiri kept nuking your miners with plague
Cons:
-not aggressive enough once u pushed kiri back -poor early unit mix (needed more Fire Elementals i think) -too aggresive at the end -lack of upgrades
Player Summary: U didn't play horrible EoZ but kiri seemed to always have the upper hand, u did well to make a game of it after kiri did some great damage early though.
Player Tips:
-when u push kiri back and have a better army u need to get offensive before he rebuilds -needed more Fire elements mid game to deal with the high priests -don't be so focused on targets that it costs u your army (near the end when u barged into kiri's base) -need more upgrades
Starting Research: Divine Power 1/2, Judgement 1/2
Pros:
+great aggression to do heavy early damage +good econo building +plagued a good amount of miners
Cons:
-weak santuary placement -slightly passive for a bit near the end
Player Summary: Very nice game kiri u never really seems to be in any danger of losing and seemed in control most of the game. Well played
Player Tips:
-place that santaury more forward!! -near the end u built of and gave EoZ a chance to recover (bad idea because alin can produce units a hell of alot faster then coutl)
Player Score: 6.5
Game Score: 6
This post has been edited by Natey: Nov 28 2006, 15:42 PM
oh thanks for the tips AsTheRuinsFall...but sadly, I didn't know that I had a game here.... well... I used to play 2-3games/month or sometimes 10-15... it's not enough for me to be 'good'. It's probably why in almost all my game I 'screw' myself when I've 'some' advantage..
ah yeah and... good to know that I got smurfed!
This post has been edited by EoZ: Nov 29 2006, 14:17 PM
Posts: 6
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EoZ (Alin) vs. Kiriyama (Cuotl)
Map: Umber Lowlands
Game Time: 25:07
Game Summary: An interesting game here, action packed first few minutes then some small skirmishes from time to time until a few decive battles at the end, are decided by deathgates in Kiri's favor. GG.
EoZ
Starting B.O.: Magnus, Merchant, Merchant, Militery
Starting Research: Treasure 1/2
Pros:
+got a good unit mix going near the end
+decent economy building, but kiri kept nuking your miners with plague
Cons:
-not aggressive enough once u pushed kiri back
-poor early unit mix (needed more Fire Elementals i think)
-too aggresive at the end
-lack of upgrades
Player Summary: U didn't play horrible EoZ but kiri seemed to always have the upper hand, u did well to make a game of it after kiri did some great damage early though.
Player Tips:
-when u push kiri back and have a better army u need to get offensive before he rebuilds
-needed more Fire elements mid game to deal with the high priests
-don't be so focused on targets that it costs u your army (near the end when u barged into kiri's base)
-need more upgrades
Player Score: 5
Kiriyama
Starting B.O.: Reactor, Reactor, Reactor, Reacter, Militery
Starting Research: Divine Power 1/2, Judgement 1/2
Pros:
+great aggression to do heavy early damage
+good econo building
+plagued a good amount of miners
Cons:
-weak santuary placement
-slightly passive for a bit near the end
Player Summary: Very nice game kiri u never really seems to be in any danger of losing and seemed in control most of the game. Well played
Player Tips:
-place that santaury more forward!!
-near the end u built of and gave EoZ a chance to recover (bad idea because alin can produce units a hell of alot faster then coutl)
Player Score: 6.5
Game Score: 6
This post has been edited by Natey: Nov 28 2006, 15:42 PM
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