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What's the most important indicator for a T...

What's the most important indicator for a Top Replay to you?
0.00% (0)
Long Length
36.84% (7)
Outstanding Micro
21.05% (4)
Innovative Strategy
42.11% (8)
Exciting until the end
0.00% (0)
It's humorous

Total Votes: 19
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# 1Ferrum Jun 22 2005, 22:20 PM
i vote for Outstanding Micro

Posts: 1,444

Game: CNC Zero Hour


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# 2Skynny Jun 23 2005, 01:27 AM
QUOTE(Ferrum @ Jun 22 2005, 05:20 PM)
i vote for Outstanding Micro
*



Same here. Everything else to me would be ROTW material.

Posts: 6,933

Game: CNC Generals


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# 3Arctic Aurora Jun 23 2005, 02:44 AM
Innovative strategy, so long as it works. Anyone can make up a a new strategy.. that doesn't work 0wn3d.gif If it works, then that's awesome. Micro is equally imporatant imo, so it's a tossup between the two.

Posts: 12,535

Clan: Teh Admins

Game: World in Conflict


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# 4VeNg3nCe^ Jun 23 2005, 02:52 AM
micro,but strategy is second

Posts: 3,088

Game: Battle for Middle Earth 2 1.06


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# 5American Anachronism Jun 23 2005, 03:37 AM
Micro. The most devestating micromanagement in Generals (not ZH) is the management of scorp tanks. If you know how to manipulate their missile you can tear a much larger opponent up (of anything).

VM

Posts: 1,104


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# 6Skynny Jun 23 2005, 05:50 AM
QUOTE(American Anachronism @ Jun 22 2005, 10:37 PM)
Micro. The most devestating micromanagement in Generals (not ZH) is the management of scorp tanks. If you know how to manipulate their missile you can tear a much larger opponent up (of anything).

VM
*



Except:

Bunkering, MiG-laming China
Buggy spamming GLA
Paladin spamming USA
On second note, Pal/Rockvee/Tomohawk with S&D USA

If GLA has anything for Generals, it's Buggies imo.

But, I see what you mean. They can tear up groups of OL's 1 by 1, poorly micro'ed groups of Paladins, and an average Gat/TH force.

It's been too long to remember what a top rep looks like for Generals, anyway..

Posts: 6,933

Game: CNC Generals


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# 7triumph Jun 23 2005, 05:53 AM
Both micro and ino. And depending on the game, play style, and match up action untill the end can be a good or bad thing.

Posts: 8,179

Clan: EPIC

Game: 8bit Armies, Hordes and Invaders


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# 8LaKai Jun 23 2005, 06:00 AM
when i was a RR (back when i was Lakai) I ussually liked the micro and the excitement till the end of the game.

Posts: 2,120


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# 9American Anachronism Jun 23 2005, 17:22 PM
QUOTE(Skynny @ Jun 23 2005, 01:50 AM)
Except:

Bunkering, MiG-laming China
Buggy spamming GLA
Paladin spamming USA
*



Well of course. You need to use buggies in conjunction with them to beat those things.

VM

Posts: 1,104


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# 10Bahamut Jun 23 2005, 18:08 PM
hmz excitment is imporntant for me

Posts: 10,288

Game: CNC Zero Hour


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# 11[1337]Hello^ Jun 24 2005, 12:36 PM
Excitement.

Posts: 1,113

Game: Hardware


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# 12Sharingan Jun 24 2005, 14:24 PM
Exciting until the end works for me happy.gif

Posts: 138


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