+ Nice double barrack x-bow spam, you had 25 x-bows by 6:30 and you always had more x-bows than he had muskets.
+ Good use of the tralieur card to transform you 50+ x-bows to skirmishers with CIR upgrades
+ You used cree trade post to speed up your boom with more cdbs
- You could have taken the cree trade post a lot earlier (you had floating wood early on) which would boost you economy even more.
- With all you excess wood, producing some more Cree Trackers earlier (not when you age up to fortress, you also need more than 5) would be a lot more useful against his musketeers.
- Outposts do crap damage( *0.3 negative multipler & fishing boat's 50% resistance, 5/7.5(first upgrade) per shot) against fishing boat, train your own warship or dispatch some falconets would have done a lot better at restraining his water eco.
- You said that you pwned his eco, I don't see that happening with your 1 TC vs his TC+manor+dock boom during colonial age, he always had more than 1.25 times your villager count, which in fact means that he out ecos you.
- When engageing his muskets with H&Run large number(30+) of x-bows, divide them into two control groups would increase their firing efficiency.
- In the first battle in fortress, you outnumbered his musketeers 2:1 with CIR skirmishers, put them into stagger mode and shoot would help you clean up hsi meatshield for a pikeman charge at his artillery squad(hide your falconet till then).
- You were really bad with you unit rally point, control group you barrack/stable to change it whenever its needed, you had large amount(10+) of idle troops when your forces were combating in his town). You once took his TC down to 1.9K hp and you had 12+ pikeman siegeing, put them in cover mode to stall time would not only take down his TC but also buy you time to muster reinforcement(you gived up on that and went to fortress instead).
- In order for cuirassers(espically gandrames) to pwnzore you need to invest more upgrade than just a RG upgrade, cavlary cuirass and cavlary combat would be nessary. Also, they aren't suppose to charge enemy formation in groups of 5 without skirmisher support (your 10 jaegers were good camper btw).
Player summary Even though you rushed early and hard, forced him to garrasion his villager a lot during the earlier stage of the game. You never put enough pressure on him at sea, nor did you try some way to catch up with his water boom( stagecouch TPs) quickly. You might had a chance in your last colonial assault or your first fortress attack(50+ CIR skirms OMG), but first time you had idle troops and the second time he spammed both culverin & falcs. Good game non-the less. Thanks for sharing this 40 miniute long game
Player Rating:7.0
Oedy 1974.9
Polticians:
+ Wonderful Manor+Water boom You find a good map for whale oil card
+ You walled off early on to protect you economy, and you spent a load of upgrades for you troops
+ You anticipated his early fortress tralieur+flaconet assault and countered it with 2 foundry culverin+falcs Well done
- Even though Musketeers managed to hold the line against his x-bow/pikeman forces, 10ish hussar wouldn't hurt seeing how your musketeers doing fantastic damage against his pikeman.
- Build a cree TP would supplied you with tough rifleman that could withstand x-bow pounding well KO his pikeman, Cree building wood cost reduce tech would also speed up manor booming.
- Reserach Great coat for you villagers would help you against gazza's maruading x-bows
- Nice job with pertards, but IMO monitors could have done better against his outposts.
- Micro you artillery all the time, had you focus fired on his jaeger at 32:00 and his heavy cannon at 38:00 you would have won the game a lot faster with less casulities.
- When combating mass cuirassers, put you musketeers in stagger mode and set the front line into melee mode would help you win easier. Group Longbows sperately with musketeers would also help.
Player Summary: Despite being underattack early on, you defended you booming with very bit of courage and skill you could muster, maybe a bit more strategy would help as well After detering his colonial assault, you was able to rip benefit from your mega booming and follow him to fortress. After thrating his fortress assault, the game was basically yours for the taking. Good job! Way to win as a British player! God save the Queen!
Player Rating: 7.4
Game Summary: 40 miniutes of intensive fighting with great macros from both side. Many battles were fought with armies of gigantic size, and the amout of resources both player gathered was astoundishing. Good job on both side. The combat rages from colonial to imperial. If Gazza had fought every battle with the same unit choice and battle field management as his last stand at 38:00, he might have won. GG! ROTW contender
sry, but i dislike the game - even though it was great defensive work from the british!
From the view of a rush-player i can´t understand such things like...
- x-bows (!) attacking a barrack in the crossfire of two towers and a tc - x-bows (!) attacking a barrack, even though there is no use in it, because there is another barrack in the background - x-bows (!) attacking a barrack while muskets are left, which could be attacked more efficient - buildings (barrack, TC) not going down after being attacked for hours and hours with lots of losses (only 1-2 hitpoints left) - forward- and backrunning of troop without a visible effect beside of wasting important seconds and attention
gazza89 is a real good player and a lot better than i ever will be, but in the first 15 minutes of this game he showed great inconsequence (maybe he was impressed cause his rush failed, but he should have aged sooner).
This post has been edited by Hopeless Wins: Feb 13 2007, 17:07 PM
I would agree with that, but all he does was saying musketeers are OP. or well, I can't convince him, so I didn't bother to much with it, but oedy did a great manor+water boom though(2 foundray cannons was nice )
This post has been edited by ThePhilospher: Feb 14 2007, 21:05 PM
Posts: 1,202
Game:
1 User(s) are reading this topic(1 Guests and 0 Anonymous Users)
How to watch replays.
Original Topic
Gazza89 1958.4
Politicians:
+ Nice double barrack x-bow spam, you had 25 x-bows by 6:30 and you always had more x-bows than he had muskets.
+ Good use of the tralieur card to transform you 50+ x-bows to skirmishers with CIR upgrades
+ You used cree trade post to speed up your boom with more cdbs
- You could have taken the cree trade post a lot earlier (you had floating wood early on) which would boost you economy even more.
- With all you excess wood, producing some more Cree Trackers earlier (not when you age up to fortress, you also need more than 5) would be a lot more useful against his musketeers.
- Outposts do crap damage( *0.3 negative multipler & fishing boat's 50% resistance, 5/7.5(first upgrade) per shot) against fishing boat, train your own warship or dispatch some falconets would have done a lot better at restraining his water eco.
- You said that you pwned his eco, I don't see that happening with your 1 TC vs his TC+manor+dock boom during colonial age, he always had more than 1.25 times your villager count, which in fact means that he out ecos you.
- When engageing his muskets with H&Run large number(30+) of x-bows, divide them into two control groups would increase their firing efficiency.
- In the first battle in fortress, you outnumbered his musketeers 2:1 with CIR skirmishers, put them into stagger mode and shoot would help you clean up hsi meatshield for a pikeman charge at his artillery squad(hide your falconet till then).
- You were really bad with you unit rally point, control group you barrack/stable to change it whenever its needed, you had large amount(10+) of idle troops when your forces were combating in his town). You once took his TC down to 1.9K hp and you had 12+ pikeman siegeing, put them in cover mode to stall time would not only take down his TC but also buy you time to muster reinforcement(you gived up on that and went to fortress instead).
- In order for cuirassers(espically gandrames) to pwnzore you need to invest more upgrade than just a RG upgrade, cavlary cuirass and cavlary combat would be nessary. Also, they aren't suppose to charge enemy formation in groups of 5 without skirmisher support (your 10 jaegers were good camper btw).
Player summary Even though you rushed early and hard, forced him to garrasion his villager a lot during the earlier stage of the game. You never put enough pressure on him at sea, nor did you try some way to catch up with his water boom( stagecouch TPs) quickly. You might had a chance in your last colonial assault or your first fortress attack(50+ CIR skirms OMG), but first time you had idle troops and the second time he spammed both culverin & falcs. Good game non-the less. Thanks for sharing this 40 miniute long game
Player Rating:7.0
Oedy 1974.9
Polticians:
+ Wonderful Manor+Water boom You find a good map for whale oil card
+ You walled off early on to protect you economy, and you spent a load of upgrades for you troops
+ You anticipated his early fortress tralieur+flaconet assault and countered it with 2 foundry culverin+falcs Well done
- Even though Musketeers managed to hold the line against his x-bow/pikeman forces, 10ish hussar wouldn't hurt seeing how your musketeers doing fantastic damage against his pikeman.
- Build a cree TP would supplied you with tough rifleman that could withstand x-bow pounding well KO his pikeman, Cree building wood cost reduce tech would also speed up manor booming.
- Reserach Great coat for you villagers would help you against gazza's maruading x-bows
- Nice job with pertards, but IMO monitors could have done better against his outposts.
- Micro you artillery all the time, had you focus fired on his jaeger at 32:00 and his heavy cannon at 38:00 you would have won the game a lot faster with less casulities.
- When combating mass cuirassers, put you musketeers in stagger mode
and set the front line into melee mode would help you win easier. Group Longbows sperately with musketeers would also help.
Player Summary: Despite being underattack early on, you defended you booming with very bit of courage and skill you could muster, maybe a bit more strategy would help as well After detering his colonial assault, you was able to rip benefit from your mega booming and follow him to fortress. After thrating his fortress assault, the game was basically yours for the taking. Good job! Way to win as a British player! God save the Queen!
Player Rating: 7.4
Game Summary: 40 miniutes of intensive fighting with great macros from both side. Many battles were fought with armies of gigantic size, and the amout of resources both player gathered was astoundishing. Good job on both side. The combat rages from colonial to imperial. If Gazza had fought every battle with the same unit choice and battle field management as his last stand at 38:00, he might have won. GG! ROTW contender
Game Rating: 7.2
Attached File(s)
Posts: 1,791
Game: