An hour long game with fighting back and forth the entire time. Homer uses his ships for both offense and defense effectively throughout the game. Congrats on your medals !
+ Excellent usage of the "offshore support" card's +10 boost on warship's range and Los They are good at taking out artilleries + You quickly start a triple boom composed of manor house, schooner fishing boat and stagecouch TPs + You made good use of petards and mortars to demolish enemy defensive fortifications that restricted your navy
- You boomed a bit too hard and your barrack & stable was a bit late. had you decent amount (10 &5 ) of musketeer and hussars when he attacked with 8 Pike, 5 Lancer and 2 Faclonets, you could have won with some micro, then obliteate his 12 pike shipment with your musketeers.
- You didn't scout well during mid game. You were compeletely unware of Mic-Machine's second TC that was at the bottom of the map and sent villager there to gather coin, only to be shot by his garraisoned villagers.
Tip: Town Centers ( in order to balance the uber cdb rush) now have 2* multiplier against villager, so avoid gathering around an enemy town center till it is destoryed.
- Instead of all out muskets, some hussar or dragoons could have made it easier to combat enemy Lancers.
- whenever you need to combat a middium/large number of lancer with muskeeters, first use stagger mode to spread out your musketeers horizontally, it changes the formation from a square to a rectangle, increase the amount of musketeers on the front line and makes it harder to flank, then switch HALF of the musketeers to melee mode so they don't waste their firepower on Lancer's 30% range resistance.
- You had floating food all though the game, use a market to trade them and claim the nootka TP earlier could have helped a LOT.
- Instead of pure redcoats, some King's Life Guard Hussar(you have way toooooo much food anyways) would have helped to termiante his Garrochistas Lancer + Guard Skirmisher combo.
- You didn't bring any artillery to the battle field till late industrial, imo you should do that ASAP when you have that economic potential. They could help a lot against enemy skirmishers.
- Know your artillery before you use them, rockets are excellent against ships/cavalry/artillery, but they do micore damage to infantry, falconet are good, but upgraded horse artillery are always better for their high rate of fire and superior speed. You should have concentrated rockets on his frigates and used horse artillery exclusively in the extermination of his skirmishers.
- Melee his falcoent when you have the chance, you wasted your firepower pointlessly by engaging them at range at 01:06:00.
Player summary This kind of start is risky, but you executed with both remarkable determination and some flexibility You used your ships to protect a land boom and finally overtake him both economically and numerically. GJ! Hail to His Britainian Majesty's Navy! GG!
Player Rating: 7.4
Mic_Machine
Polticians:
+ You did every thing possilbe to restrict his ships(with structures on land) and box him in + You attacked quickly with a diverse army and took down his town center and TPs + You used a good unit combo( Lancer+Skirmisher) to fight his musketeers.
- Mortars is the only artillery whose attack wasn't progarmed as a "tracking projectile", which means the targeted ship could move to avoid the shell, don't waste their power on enemy ships.
- You could have taken the klamath TP a lot earlier and train canoes to overwhelm Homer's Navy(which is one of the most lame naval tactic).
- You dominated the left portion of the sea for more than half of the game, however you never utilized it to boost your economy.
- After your original TC was destoryed, you never built one to replace it.
- You could have walled the left island a lot earlier to pervent Homer's unit landing.
- Gallons are rubbish at ship to ship combat and so are monitors, build them to train unit and bombard land based buildings, and use caravel and frigates in naval warfates.
- After seeing Homer's nootkas, you should have trained spies to counter them.
- Mercanary units are worthless in imperial, they are extremly costy and pop-inefficient. You should have used your falconet and rodlero shipment and upgrade them.
- Age-up to imperial with 12 musketeers and 1 heavy cannon when you have no drop-off point on the main battle field is silly, you basically added 19 dead pops.
- You had a overflowing of coin for a long time, you could have trained more artillery unit to counter Homer's mass redcoats.
- TCs are used for boom, you had 3 TC in mid-fortress, but your rarely trained any villagers from them, espically the second one.
- Keep track of your idle military by pressing " , " key to cycle through them, you had 6 lancers camping in his territory doing nothing for 10 minutes.
Player Summary: You attacked early and hard, but you failed to keep it up and destory him, you wern't able to catch up with him on economy either. Even though you had unit advantage, you failed to add enough artillery to act with your troop and use the left coast line that you navy controls to circle around and hit him on the back. Work a bit more on how to fight on water and how to coordinate you troops. GL! GG!
Player Rating: 6.8
Game Summary: 1 Hour of non-stop actions and perilous combat, casulties were staggering and the stakes were too high for either player to give up. The battle rages on land and at sea, beteween the Union Jack and the Sapianish cross, the Royal Navy and the Amada. Even though Mic_Machine's early assault had some success, Homer summons the strenght from the tip of every redcoat's bayonet and the royal navy's guns to drove him back and begins an epic jounery to bring home to the most Glorious VICTORY! God save the Queen! GG!
Game Rating: 7.3 Review done by ThePhilosopher Rating out of 10
This post has been edited by ThePhilospher: Feb 27 2007, 21:37 PM
How to watch replays.
Original Topic
Homer_J 1962.9
Politicians:
+ Excellent usage of the "offshore support" card's +10 boost on warship's range and Los They are good at taking out artilleries
+ You quickly start a triple boom composed of manor house, schooner fishing boat and stagecouch TPs
+ You made good use of petards and mortars to demolish enemy defensive fortifications that restricted your navy
- You boomed a bit too hard and your barrack & stable was a bit late. had you decent amount (10 &5 ) of musketeer and hussars when he attacked with 8 Pike, 5 Lancer and 2 Faclonets, you could have won with some micro, then obliteate his 12 pike shipment with your musketeers.
- You didn't scout well during mid game. You were compeletely unware of Mic-Machine's second TC that was at the bottom of the map and sent villager there to gather coin, only to be shot by his garraisoned villagers.
Tip: Town Centers ( in order to balance the uber cdb rush) now have 2* multiplier against villager, so avoid gathering around an enemy town center till it is destoryed.
- Instead of all out muskets, some hussar or dragoons could have made it easier to combat enemy Lancers.
- whenever you need to combat a middium/large number of lancer with muskeeters, first use stagger mode to spread out your musketeers horizontally, it changes the formation from a square to a rectangle, increase the amount of musketeers on the front line and makes it harder to flank, then switch HALF of the musketeers to melee mode so they don't waste their firepower on Lancer's 30% range resistance.
- You had floating food all though the game, use a market to trade them and claim the nootka TP earlier could have helped a LOT.
- Instead of pure redcoats, some King's Life Guard Hussar(you have way toooooo much food anyways) would have helped to termiante his Garrochistas Lancer + Guard Skirmisher combo.
- You didn't bring any artillery to the battle field till late industrial, imo you should do that ASAP when you have that economic potential. They could help a lot against enemy skirmishers.
- Know your artillery before you use them, rockets are excellent against ships/cavalry/artillery, but they do micore damage to infantry, falconet are good, but upgraded horse artillery are always better for their high rate of fire and superior speed. You should have concentrated rockets on his frigates and used horse artillery exclusively in the extermination of his skirmishers.
- Melee his falcoent when you have the chance, you wasted your firepower pointlessly by engaging them at range at 01:06:00.
Player summary This kind of start is risky, but you executed with both remarkable determination and some flexibility You used your ships to protect a land boom and finally overtake him both economically and numerically. GJ! Hail to His Britainian Majesty's Navy! GG!
Player Rating: 7.4
Mic_Machine
Polticians:
+ You did every thing possilbe to restrict his ships(with structures on land) and box him in
+ You attacked quickly with a diverse army and took down his town center and TPs
+ You used a good unit combo( Lancer+Skirmisher) to fight his musketeers.
- Mortars is the only artillery whose attack wasn't progarmed as a "tracking projectile", which means the targeted ship could move to avoid the shell, don't waste their power on enemy ships.
- You could have taken the klamath TP a lot earlier and train canoes to overwhelm Homer's Navy(which is one of the most lame naval tactic).
- You dominated the left portion of the sea for more than half of the game, however you never utilized it to boost your economy.
- After your original TC was destoryed, you never built one to replace it.
- You could have walled the left island a lot earlier to pervent Homer's unit landing.
- Gallons are rubbish at ship to ship combat and so are monitors, build them to train unit and bombard land based buildings, and use caravel and frigates in naval warfates.
- After seeing Homer's nootkas, you should have trained spies to counter them.
- Mercanary units are worthless in imperial, they are extremly costy and pop-inefficient. You should have used your falconet and rodlero shipment and upgrade them.
- Age-up to imperial with 12 musketeers and 1 heavy cannon when you have no drop-off point on the main battle field is silly, you basically added 19 dead pops.
- You had a overflowing of coin for a long time, you could have trained more artillery unit to counter Homer's mass redcoats.
- TCs are used for boom, you had 3 TC in mid-fortress, but your rarely trained any villagers from them, espically the second one.
- Keep track of your idle military by pressing " , " key to cycle through them, you had 6 lancers camping in his territory doing nothing for 10 minutes.
Player Summary: You attacked early and hard, but you failed to keep it up and destory him, you wern't able to catch up with him on economy either. Even though you had unit advantage, you failed to add enough artillery to act with your troop and use the left coast line that you navy controls to circle around and hit him on the back. Work a bit more on how to fight on water and how to coordinate you troops. GL! GG!
Player Rating: 6.8
Game Summary: 1 Hour of non-stop actions and perilous combat, casulties were staggering and the stakes were too high for either player to give up. The battle rages on land and at sea, beteween the Union Jack and the Sapianish cross, the Royal Navy and the Amada. Even though Mic_Machine's early assault had some success, Homer summons the strenght from the tip of every redcoat's bayonet and the royal navy's guns to drove him back and begins an epic jounery to bring home to the most Glorious VICTORY! God save the Queen! GG!
Game Rating: 7.3
Review done by ThePhilosopher
Rating out of 10
This post has been edited by ThePhilospher: Feb 27 2007, 21:37 PM
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