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CNC Generals

New Patch and New remix/full Custom map scripting and edit on the way

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# 1krew Jun 26 2015, 19:24 PM
Disclaimer: this is a mod, not a patch.

The goal: Expand unit viability and maintain/improve balance.


By miracle, I have learned how to not only edit maps, but also full on map scripting AND full on ini coding for generals and ZH.

This means I have the knowledge to make our very first community mod, and full custom map design on both the official and custom maps from scratch.



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First version of our new mod is here

Attached File 1.8balance_mod.zip
Size: 629.35k
Number of downloads: 187
Player Name Side Team


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Can you guys play on it and test it along with me?

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Mod notes:

USA-

Raptor 1400 to 800
Time to build 20 to 10
Reload 8 seconds to 4
Note: Finally good for something. They are not an absolute waste of money.

Aurora jet cost from 2500 to 2000
Build time from 30 to 20
Damage from 400 to 800
Damage radius from 20 to 50 (can take out moving overlord and two buildings if you FF between them if they're close)
Reload from 5 to 10.
Note: These units almost always died after they dropped load. With good micro, they can finally pay off.

Stealth fighter clip from 2 to 6
Reload from 8 to 6
Attack range from 220 to 320
Minimum attack range from 60 to 10 (so that it can unload all shots in one strafe)
Note: Still 1600. Same build time. Becuase they have a bigger clip, they are revealed longer, which means you got to pick your shots wisely. You can now also split rockets with micro.

Comanche from 1500 to 1000
Note: This may seem bad, but trust me, they gonna need the cost nerff.

Ranger from 225 to 200

Ambo from 600 to 500

Battledrone repair starts healing master unit at 80 instead of 60 health.

Crusader from 900 to 800
Build time from 10 to 8
Speed increased from 30 to 35.

Chinook from 1200 to 1000

Supply building from 2000 to 1500
Note: Freedom and creativity for new buildorders.

Reactor upgrade from 30 sec to 15

Flash bang from 30 to 15 sec

Tow from 30 sec to 20
Cost from 1200 to 800

Rocket pods from 40 sec to 30

Laser missile upgrade from 40 sec to 20
Price from 1500 to 1000
Raptor: Also decreases reload from 4 to 2 sec.
Stealth fighter: Also increases clip from 6 to 8. Decreases reload time from 6 to 4.
Note: This upgrade seriously helps USA finally have a use for its jets. Use them with care, and you can dominate with them.

Drone armor upgrade time from 40 to 20

Composite armor from 60 sec to 30
Price from 2000 to 1500

GLA-

Quad build time from 20 sec to 10 (same time as scorp)
Before there was a drop in damage when quad picked up scrap. Now it is back to normal. Scrap quads simply increase rate of fire without damage loss.
Note: This buff including the AP bullet nerff is why air gets buffed. Quads are pretty deadly now.

Scud launcher build time from 20 sec to 15

Stinger sight build from 25 to 20

Rocket buggy pods upgrade from 1200 to 1000

Anthrax beta from 2500 to 2000

Camouflage upgrade from 60sec to 30
Cost from 2000 to 1000

AP rockets/bullets/junkerpair from 60 sec to 30
Price from 2000 to 1500

Marauder damage from 60 to 80
Build time from 20 sec to 10
Health decreased from 490 to 400
Note: Even level 3 dies much more easy. Micro is more required, but rewards you for doing so.

Gla tunnels health decreased from 1000 to 700
Damage up from 15 to 20
Cost from 800 to 700
Note: Games with GLA are less campy while still helping vs hard to counter gat/th rushes.

Arms dealer from 2500 to 2000
Note: Helps a lot for more adaptive and creative build orders. Especially vs a powerful army like USA and China.

China-

Mig cost from 1200 to 1000

Battle master cost from 800 to 600
Time from 10 sec to 8
Note: This is to help with USA's late game. Before, snipers meant the end for china always, but now it can still have a fighting chance vs tank sniper spamming.

Overlord cost from 2000 to 1800
Note: Not worth 2k vs gla and USA. Died very easily. Also helps with late game vs USA.

GAT build time from 10 sec to 8.
Note: I know, weird, but it actually needs it with the buffs gla and USA get.

Inferno cannon clip size to 4
Rate of fire between shots from 4000 msec to 200 msec.
Reload time from 0 to 4 seconds
Build time from 15 to 10 sec
Bonus fire storm from 6 to 12 in 3 second window.
Note: Like the new stealth fighter, one of the coolest to use. You can micro it to lead its shots on moving targets, or even form a small fire wall for a short time. This unit is now the go to for gla spamming endless tunnels.

Nationalism build from 60 to 30
Price from 2000 to 1000

Reactor building cost from 1000 to 800
Note: USA and gla have far more flexible buildorder potential. Taking 200 off cost equaled the field a little.

Nuke speed upgrade from 60sec to 30
Cost from 2000 to 1000

Nuke shells from 60 sec to 30
Cost from 2500 to 1500


Universal-

You can now pick all three genpoint options at the start.

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There you guys go. Tell me you think, and what changes if any once you test it smile.gif

I'll make new map versions for this mod too.

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New version mod notes:

China nuke upgrades now placed in propaganda center

Troopcrawler from 1400 to 1200 (gla and USA are stronger now.

Tank hunters from 300 to 200 (thanks to testing, gat/th was useless. Now its back)

Science powers/gen powers have a total of 25 points to collect, but the Gen powers can cost between 1, 2, 3, 4, and 5 points. All total to 25 points! This is to prevent level 3 a10 at level 2 powers.

Gla hijacker from 20 seconds to 10
Hijacker from 400 to 600.
Hijacker is always stealth, even when running. (still requires palace and Gen points!)

China overlord bunker upgrade from 15 sec to 10

Migss from 1000 to 900 (migss should be a little better now vs gla and china gats/quads/vees with 300 off from original price)

Tank hunter TnT does not disappear when tank hunter dies immediately! (cool!)

Inferno cannon from 900 to 1000 ( they are so good now, so 100 bucks more to buy)

End.

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Hope you guys like this just a little better if and when any of you play it.

This post has been edited by krew: Dec 28 2015, 12:38 PM

Posts: 10,778

Clan: iWuB

Game: Generals 2


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# 2krew Jun 26 2015, 20:42 PM
-edit- its here!

This post has been edited by krew: Jun 27 2015, 06:06 AM

Posts: 10,778

Clan: iWuB

Game: Generals 2


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# 3krew Jun 26 2015, 20:52 PM
Omg I can change unit behaviors too like time it takes for turrets to recenter. Hollllyyyy

Posts: 10,778

Clan: iWuB

Game: Generals 2


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# 4WaRCRiMM Jun 27 2015, 00:04 AM
I thought you only troll the zh section. If not,better get a life son.

Posts: 3,944

Clan: AnZaC

Game: CNC Generals


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# 5krew Jun 27 2015, 04:55 AM
I just finished with the new 1.9 community mod*. I'll post mod* notes in this topic. Also I'm not trolling. Took just a few minutes to learn how to edit all the ini and scripting code I needed.

-edit-
Mod* is up!

This post has been edited by krew: Dec 28 2015, 12:46 PM

Posts: 10,778

Clan: iWuB

Game: Generals 2


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# 6xezon Jun 27 2015, 10:33 AM
Number of downloads: 0

ohmy.gif ohmy.gif ohmy.gif

Posts: 25,013

Clan: MENTAL

Game: CNC Zero Hour


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# 7lionengine Jun 27 2015, 12:08 PM
QUOTE(xezon @ Jun 27 2015, 11:33 AM) *

Number of downloads: 0

ohmy.gif ohmy.gif ohmy.gif


lol xezon you pig!

Posts: 2,445

Game: CNC Generals


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# 8Specovik Jun 27 2015, 12:30 PM
QUOTE(xezon @ Jun 27 2015, 13:33 PM) *

Number of downloads: 0

ohmy.gif ohmy.gif ohmy.gif


i make 1 biggrin.gif

Posts: 1,904

Clan: WbG

Game: CNC Zero Hour


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# 9-HaTeR- Jun 27 2015, 12:34 PM
Probably, it should have been discussed before anything is being changed.

Posts: 25,223

Clan: Brothers of War

Game: CNC Generals


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# 10lionengine Jun 27 2015, 13:36 PM
QUOTE(Specovik @ Jun 27 2015, 13:30 PM) *

i make 1 biggrin.gif

ok its official... thats the most successful community patch for ccg 2015!

Posts: 2,445

Game: CNC Generals


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# 11ScOtSmAn Jun 27 2015, 13:49 PM
first community patch lol

Posts: 23,652

Clan: iWuB

Game: CNC Generals


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# 12-NoMicrO- Jun 27 2015, 14:42 PM
Now basically everything is cheaper and half the build time. wow..

Posts: 348

Game: CNC Generals


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# 13rarely Jun 27 2015, 15:10 PM
not first scotstard

Posts: 5,780

Game: Generals 2


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# 14ScOtSmAn Jun 27 2015, 15:26 PM
i know ya tube

Posts: 23,652

Clan: iWuB

Game: CNC Generals


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# 15Erfan Jun 27 2015, 15:51 PM
Instead of burning it down, I think we should just support him. Whats the point of being so negative? At least he is doing something.

Posts: 1,002

Game: CNC Generals


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# 16-HaTeR- Jun 27 2015, 15:53 PM
Sometimes, it helps to think before one acts. In krew's case it's more a bit like every fucking single time.

Posts: 25,223

Clan: Brothers of War

Game: CNC Generals


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# 17lionengine Jun 27 2015, 15:55 PM
lol

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Game: CNC Generals


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# 18THEDOM- Jun 27 2015, 16:43 PM
sounds really bad post-13661-1143531603.gif

Posts: 5,168

Game: CNC Generals


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# 19meany Jun 27 2015, 18:04 PM
I don't think this patch is gonna be used. There's way too many changes krew, only minor changes needs to happen, but somehow you chose to change like everything.

Posts: 2,795

Game: CNC Generals


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# 20Murder- Jun 27 2015, 18:16 PM
he does that because he thinks every minor change needs a chain-reactionchange from another army. which isnt always necessary.

Posts: 15,931

Clan: Digital Militia

Game: CNC Generals


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