A Snowy/grassy mix type map with multiple resources scattered across. Different, and massive, pathways with tech-structures will make your gameplay expanded and unique. Latest version: 3 Preview:
Desert-theme map with Oil Derricks around the players bases. A little settlement in the middle posses a good chunk of supplies to fight over, thus allowing more of an aggressive style of tactics to be made. Latest version: 3 Preview:
A classical one versus one map, which had taken the inspiration from the infamous Tournament Desert, that has been widely accepted among the community. There are three supplies for player's taking, as well as the oils on the right hand side. The six (6) piles, near by the derricks, offer more cash than those that are located in the base territory. ($5500 over the standard $3750) Latest version: 1
A modified version of a map called: Destroyed Oasis - by Sgt Muffin. Brief Description: - Fully redesigned textures. - Added new ambient lightning/time of the map. - Glitched out water parts have been fixed. - Bridges have been replaced with stable ground - meaning more space for open battle and less bunkery. - Added an Oil Refinery to upper corner in the center. Latest version: 1 Preview :
Improved version of official Zero Hour map named Bitter Winter. Brief Description: - Added new bright ambient light. - All cars, featured on this map, are disabled. - Smoothed ground around additional supplies near the houses. Latest version: B (aka version 2, with an extra update)
An improved version of uncommonly played official map - Leipzig Lowlands. Brief Description: - Upper side of the map had more territory then the bottom. - Center oils had been separated and Artillery Platform replaced with Oil Refinery. - Additional resources added to near by hills. Latest version: B (aka version 2 with an extra update)
You found it, after so long , however there's a reason I didn't publish this map earlier. That being the imbalance it still has, as its quite easily to bunker off. I never got around a solution that would fix this issue.
I've also seen people complaining that the map should not be named "Killing Fields" as its not the same map anymore. I do agree that it lost the major similarity with the original map, I felt that its still holds the aesthetics of it. So yeah, I'm not going to rename it any time soon. Maybe I'll add that reloaded prefix like Judniyy does, so people know its quite different then original .
The package below contains most of my recently made maps, plus the ones that can be acquired through Gentool installation.
Short description of each map, and a separate archive for it, can be found in the following spoiler:
Starting off with...
A remake of Lagoon that gives it a new, utterly cold and snowy, look.
Latest version: 3
Preview:
A Snowy/grassy mix type map with multiple resources scattered across. Different, and massive, pathways with tech-structures will make your gameplay expanded and unique.
Latest version: 3
Preview:
Desert-theme map with Oil Derricks around the players bases. A little settlement in the middle posses a good chunk of supplies to fight over, thus allowing more of an aggressive style of tactics to be made.
Latest version: 3
Preview:
A classical one versus one map, which had taken the inspiration from the infamous Tournament Desert, that has been widely accepted among the community. There are three supplies for player's taking, as well as the oils on the right hand side. The six (6) piles, near by the derricks, offer more cash than those that are located in the base territory. ($5500 over the standard $3750)
Latest version: 1
Preview:
A modified version of a map called: Destroyed Oasis - by Sgt Muffin.
Brief Description:
- Fully redesigned textures.
- Added new ambient lightning/time of the map.
- Glitched out water parts have been fixed.
- Bridges have been replaced with stable ground - meaning more space for open battle and less bunkery.
- Added an Oil Refinery to upper corner in the center.
Latest version: 1
Preview :
Improved version of official Zero Hour map named Bitter Winter.
Brief Description:
- Added new bright ambient light.
- All cars, featured on this map, are disabled.
- Smoothed ground around additional supplies near the houses.
Latest version: B (aka version 2, with an extra update)
Preview:
An improved version of uncommonly played official map - Leipzig Lowlands.
Brief Description:
- Upper side of the map had more territory then the bottom.
- Center oils had been separated and Artillery Platform replaced with Oil Refinery.
- Additional resources added to near by hills.
Latest version: B (aka version 2 with an extra update)
Preview:
If you have a suggestion on further improvement, or feedback to any of my maps, feel free to reach me out via this topic.
All maps provided are compatible with working in Zero Hour and some of its Mods.
Good Game to everyone!
Last updated on 10th May, 2021.
-Mp3
This post has been edited by Mp3: May 10 2021, 23:49 PM
Posts: 9,557
Clan: WbG
Game: